[quote who="RogueCaptain" reply="9" id="3320620"]Damage categories math is an archaic relic of PnP days because player options are a bit limited... Or in other words, do find enjoyment in victory being mostly predetermined before the fighting commences based on stat modifiers or because you made smart, bold decisions as the unit commander, as the player? ...[/quote] PnP and limited options? PnP basically lets players do whatever they want. It's more or less for gameplay and themat
IlluminaZero
Very surprised and impressed. All the changes sound very good. Especially the Champion + Skill tree changes.
[quote who="Edwin99" reply="11" id="3312857"]I have to play a few more times; however, in a recent game AI archers were targeting my mounted Champion (equipped with that blue belt) who was dodging all attacks while ignoring the GraveWardens that were devasting their ranks with blasts from their fire-staffs. If the Human player is using Gravewardens with firestaffs, I would like to see the AI adopt a counter strategy such as; 1) cloaks of fire resistance on
[quote who="Leeovold" reply="7" id="3312631"] Being a player of huge maps (mod) and many AIs (up to 28, usually 20) I would like to see the problem with the AIs accumulating massive amounts of research points fixed. I usually make it about 4 into the game, doing well with allies, recieving tributes, etc. and then I am hit with enemies that I cannot compete against technology-wise. [/quote] I was under the impression that this was fixed? From 1.20 changelo
[quote who="Gaunathor" reply="3" id="3310418"] You lose all movement points regardless of, if you are still webbed or not at the end of combat.[/quote] I'm pretty certain the game applies the movement cost of the tile the enemy is on after combat ends. So if the spider was on a forest tile (very common) then engaging in combat will consume 2 movement points. Whereas if you fight a spider on fertile land it will consume 1 movement point. I can't recal
It's good to see that the tech trading bug with the AIs is being looking into. This is the entire reason why I started posting on this board... Last few days of FE were essentially me bashing my head against the CPU in the worst kind of feverish race. Now I might actually have time to do quests and RP a little... I agree that the fundamental issue with the Pioneer nerf is that outposts == settlements when it comes to cost. If Pioneer costs is associated with population it