Completely onboard with this idea. The game desperately needs some structure. Right now it has a ton of elements, but they are all scattered into the winds going in different directions, at different times, and ... well, concluding randomly. I think this idea would help a lot; I would also look into adding some bones to the city-expansion part of the game. It's still way too much of a land-grab that conflicts completely with the adventuring and general sense of '
cgitzak
I'll quote myself from the feedback thread here: The game's pacing and feedback are its most glaring issues. The pacing is incredibly stretched out, and yet the gameworld always fills up with outpost/city spam all too quickly anyway. In turn, you have this sense at the beginning that there is a big, scary environment out there, but a short while later it is painted in borderlands. Pioneers should be some of the most expensive early-game units, a la Civ's set
Hello, figured I would chime in a bit. It is late so apologies if this is a tad scattered. The game's pacing and feedback are its most glaring issues. The pacing is incredibly stretched out, and yet the gameworld always fills up with outpost/city spam all too quickly anyway. In turn, you have this sense at the beginning that there is a big, scary environment out there, but a short while later it is painted in borderlands. Pioneers should be some of th