Perhaps a little more general question can be easily answered; can we expect further large changes in the official release of LH 2.0 (new mechanic or change to existing one, etc), or is it something you're almost done with and likely the only difference is going to be bug fixes/balancing? Thank you to SD for continuing to update this wonderful game!
Blazenclaw
[quote who="Primal_Savage" reply="1142" id="3589527"] Spoiler Post [/quote] Woah, that is a BIG skill tree. I wonder if what looks like the Bard I to Bard VIII skills give some XP bonus, because otherwise it seems like it might be difficult to level up, given the skills are so varied. Assassin/Commander/Defender/Mage/Warrior/Weapon Master combo. Woah.
Awesome! Looking forward to seeing how the new mechanic works, though curious if item abilities also require stamina or not. Also, I'm wondering if we can get a fix for multiple spawns of the Arena of the Slakhanans Epic quest, that's been hanging around for a while? https://forums.elementalgame.com/436508/page/1/
[quote who="Frogboy" reply="21" id="3586656"] Quoting halmal242, reply 16 Fallen Enchantress: Legendary Heroes 2.0 ..... I think that's about to go up as an opt in this week. [/quote] [e digicons]:D[/e] I knew it was the right time to get
Ironman modes for games generally are when saving/loading is restricted to exiting the game, or not being able to save at all. Basically, if something goes wrong, too bad, deal with it, and zero reloading for any reason whatsoever. Champion glitched and disappeared? Sucks to be you (but it happens to the AI too occasionally). Misclicked in diplomacy and declared war? Well, I hope you're on war footing. Got really unlucky in a battle and lost? No retrying :P There's no
When I get an achievement legitimately, but it doesn't trigger for steam, if I care enough there's usually save files located somewhere that are dedicated to steam achievement hunters for this sort of purpose. Alternatively, launching it with cheats enabled may or may not block achievements; if it doesn't, it shouldn't be too hard to get it that way. If it does block achievements? I don't know what to tell you. The last thing is that I've found repeated
Sorry, what does this mod do?
I haven't been playing much recently, as I thought 1.8.h was soon to come, but I do have another set of topics regardless. If anyone else can confirm or otherwise answer some of the questions, that'd be awesome [e digicons];)[/e] Possible Gremlins: The Evoker unit that comes from the Escaped Darklings quest spawns with the vanguard in the front of tactical battles, but is pretty clearly meant to be a spellcaster type; it should spawn in the back. <l
Definitely #1. Though whenever I think of a Bard, it's always Dandelion from The Witcher: He's a badass .... kinda.
1. Fireworship/LivingStone Straight from the XML: "Living Stone build special improvements on Fire Shards (they raze all others that they conquer)." I guess it's just another case of bad wording then, or gameplay update without changing lore. But yeah, I installed everything all at once, so I forget which are Heavenfall's CoS stuff and which are yours sometime, heh. Dammit though, I want cohesive descriptions of stuff! [e digicons];P[/e] 3. Sove
I haven't played a Sorcerer this way yet, but it seems from what you're saying that it might be best to remove the -1 casting time trait. 100+ damage per hit is kinda ridiculous (but sounds amazing!), so having them prepare for a round seems to make sense. Either that, or tone down the damage, but where's the fun in that? Or increase mana cost to cast alongside the spell power increases. But I think casting time would be the most unique.
https://www.draw.io/ is pretty good; haven't used it too much though. Are you looking for something to get the same style color-wise and whatnot, or just the structure?
Yeah, totally don't update the main for a few lines :P Though, I took a look at Nexus' latest files just now (both LH and FE), but I don't see your patch? Assuming I read your post correctly, and you put the patch on Nexus. I only played a bit, a few more uncertainties: Living stone can build shrines on other types of mana (says in their description that they raze all but fire?) Fire attack bonus for the Fire Shrines and Fire Altars don'
[quote who="Primal_Savage" reply="1111" id="3582632"] (Abnormal) It also seems I inadvertently added the same "doesn't require" an essence slot to Sovereign's Call. No idea how that happened. So if you have that City Enchantment, it would probably add a phantom essence slot as well. I just updated the patch file with the correct Sovereign's Call version. [/quote] I had Sovereign's Call in all of my cities at the time I noticed, so that would be the source.</p
I was playing another game, and so far have come across a few things. I don't know which are outstanding bugs from base FE:LH (it has been a while since I last played it...), but regardless: Settlement details show one more essence and slot than there are available in the city. Also, is the city enchantment slot limit capped at 5? Sometimes AI caravans don't follow roadways. I don't know if this is from base FE:LH or not, but, I don't th
I agree then, that it would be a tad too powerful (more than it already is [e digicons]:-"[/e] ) were it more regular, especially as the AI can't use it. I'll play another game or two to get a better handle of how everything works, before I start creating anything. Thanks for the response!
Thanks for the response! I recapped in Darovana's thread with a couple other questions related to the Sorcery path; I appreciate the pointing that out. As to some of the other things: Heroes Tech I keep forgetting the 5% addition; with that in mind, it totally makes sense for it to be much cheaper than other techs. I was just worried that the game speed mode
Hi, I recently started using the sorcerer mod as part of Primal's XtraDeconstruct - I asked a few questions in his thread which he answered , then directed me to discuss here. I had/have a few questions/suggestions. In recapping what was said there: The description for the Find Beasts spell seems to indicate that the beasts will spawn on the target tile, as it doesn't mention the 6 tile radius
Primal, thank you for this amazing work you've done! I just found it recently, and have started a few games after going through the extensive (and extremely helpful) installation guide. I've played for a few days now and have a few questions; if someone could help me out, that'd be wonderful :) - First, sorcerers confuse me a little, as some of their skills/relateds don't have good descriptions: Building a Sorcerer's Tower just says it unlocks more X