This new DLC can be very crippling to the AI. Both of my unfair teammates are still sitting at 2 planets 40 minutes in because militia's keep spawning. Other games they could have 4 or more by then, depending on what sort of planets there are. In this scenario I put moon, barren, and ice around all player capitals, which are the easiest to colonize. With this new DLC it's probably possibly for the AI to be stuck ad infinitum depending on difficulty, planet types, number of phase lane
sleepyx732
lol.. wow I feel dumb. It's funny too because I did see something about this a couple days ago but didn't really pay it much mind. Well, I saw 'culture' and 'phase lane' and didn't read anything else. This definitely makes sense with the values I was seeing. Thank you.. again.
Coming back to this because it sort of relates and Goa here probably knows the answer... Zombie too [e digicons]:grin:[/e] I've checked the player, planet, and culture center files and the value I'm looking for that apparently changes how much base culture is produced varying by planet doesn't appear to be in any of these files. For me non-home terran planets produce (slow speed +10% from research) a whopping 21 culture, or 3x more then any other planet (unless you're
Right well thanks you two. I'll just go with the poor mans approach and use EnemyCultureRepelRate. Might even be more useful considering it's pretty hard to actually lose a planet to culture unless you're against advent loyalist [e digicons]:thumbsup:[/e]
Quite simply, does anybody know where upgradeBoolProperty are defined or listed? Not being an actual modder and not really knowing what a 'Bool' is it sounded like something that would be in a file like Gameplay.constants or GameEventData or any file that's txt from the get-go, but alas.. I'm looking to add a second stage to Auxiliary Government that also prevents planet loss from culture. Also, would I get rid of the two properties "CanPreventEnemyColonize"and "CanPre
The game can't support simultaneous turns because.. why? That is the one plus of a lack of tactical battles.
[quote who="Nukar" reply="6" id="3459550"] Intresting, but might be morre work then you expect. It would involve excluding every 'endgame' option, not just oponents = '0' and some events (like jagged aliance event in GC2) cant happen. what to do with 'minor' races etc etc. [/quote] So you need 20 '0''s instead of 1? Takes 10 minutes if
[quote who="econundrum1" reply="1" id="3458023"] Sounds like you'd make the top of the Yor extermination list with that ideology. Seriously those if the where to attempt to have more diverse and complex ideologies I'd say yes. But frankly dont think it would fit into the simple good bad netural ideology system they have planed. [/quote] The third pillar tells me this would be a neutral ideology. To be evil or good is to compromise on the
Black hole in top left corner. Obviously this picture was just for show. But I feel stardock already told (showed) us black holes, among other things, will be in the game at some point.
I like depth, but having too many choices can actually turn off a player and it becomes hard to balance. I think for a lot of people it's either between making the right choice or no choice at all.
I guess the idea is the only reason why people are benevolent is so they can feel good about themselves.
Starbase designer.. how would that work?
So judging from the replies, mature humor doesn't exist and evil squirrels and teddy bears is a go, got it. and space ponies..
Every reply in this thread is a walking misconception of ignorance. He's not saying stardock should do away with the humor, or 'charm' as he calls it. The point is you don't need evil squirrels and teddy bears to be funny.
[quote who="ZlothX" reply="9" id="3447528"] What is this? It's harder to design? So hard that doing one good 3D map will be as hard as making a dozen awesome 2D maps? Please. I'm not buying that for a second.[/quote] Well why not? Have you designed one yourself? [quote] It doesn't add anything? Yes, actually, it does. I just got done with a SotS2 game on a map with a center area and SIX spokes coming in at 90 degree an
To me that doesn't say they don't want thousands of ships. It says they don't want thousands of ships you have to micromanage individually. It is possible to have one without the other.
[quote who="EvilMaxWar" reply="1" id="3443820"] Kind of an interesting idea. If Stardock are looking for features to add, be it for the game or future expansions. I would say moons and Gaz giants would be a nice place to look at. I like complex games, but how complex is too complex? Endless space allows you to colonize gaz giants and use moons but it is also a simpler game than GalCiv in several regards.[/quote] What's complex here? The OP suggested, to
Games within the 4x genre provide a different niche. Multiple niche's, as do all genre's. SoTS 2 is tactical combat. Endless space is endless space. Blah blah blah I do not want a jack of all trades master of none type game. We all have our idea's of 'the perfect game', but it'll never happen. People are too ambitious for their own good.
The UI is the same as the last pic we saw.
I have a question about alpha. Are the forum badges going to be different from each other (founder's & founder's elite) once alpha rolls around, or will there be a bunch of people pretending to play it?
[quote who="chuck1es" reply="27" id="3442439"] For the company it often means attracting new people (read: additional) to the franchise to which they can then build upon and create "better" in-depth (again, whatever) games in said franshises. During a heated forum hate discussion regarding Xcom one of the people on the creation team let fly that that was what was behind bits of it. That with the cash flow they can have more freedom to create, etc. Dunno if he was speaking the
"The term dumbing down describes the deliberate diminishment of the intellectual level of the content of schooling and education, of literature and cinema, and of news and culture." - wikipedia [e digicons]^_^[/e] Obviously, you already know that when a developer 'streamlines' a game, the hope is for more sales. Granted I haven't seen much evidence to support this statement. I
I couldn't say until I know how the initial population works. This could just be adding nothing to the game except more to micromanage.
[quote who="Jafo" reply="56" id="3440268"] For starters...being 'sensible' and using such things as True Image...to backup the OS drive [in particular]...thus avoiding the silliness of re-installing everything every 12 months/whatever.... And I have just one Game which would fill a third of that 1TB on its own.[/quote] I download as I go. Because I only use my PC for gaming and browsing, I don't reinstall everything right away nor do I have much to reinstal
I agree. But there needs to be times when you don't want to have a research agreement. Yes I mean beyond you getting a negative diplomatic modifier with an opposing faction. That's just a choice between A or B, and there's nothing you can do about it. Or I should say W or M. They are the same it's just one is upside down. More negatives then positives. You only hit yes when most of the negatives don't apply to you. Unfortunately this isn't all that