Xeandra

Xeandra

Joined Last seen Member # 4641391
1 Posts 0 Replies 103 Reputation

A few problems I've noticed in how the game informs the player. 1. When AI destroys outposts or wild improvements the notice doesn't really tell which one was destroyed. 2. When AI uses stacks of armies to destroy outposts, the game acts as if each army destroyed the outpost. (Example: stack of 3 armies destroys an outpost with two improvements around it, game gives 9 notices of destroyed improvements, three times for each. Very confucing.

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