Pluiz89

Pluiz89

Joined Member # 4641260
2 Posts 8 Replies 389 Reputation

Don't like thinning the tech tree either, I've always loved the thrill of "the more I unlock the more powerfull I get". And that combined with a large tech tree is awesome imo. But I guess we'll see how things will turn out in the end, like they said better gameplay limit the player. Can't wait for next week [e digicons]^_^[/e]

182 Replies 529,431 Views

Hope they will still release it today, but if "it's going to be tight" means that it will be later I won't complain. Like Seanw3 said i'd rather see more improvements on a later release than buggy stuff on a earlier one.

106 Replies 298,654 Views

Way too OP because in my games I have way too much mana gathered than that I'm spending (maybe i'm doing it wrong lol) But still, it's too much dmg for that cost!

14 Replies 12,712 Views

Maybe by having 20-30 techs of which you can choose 10 for a custom faction. The techs should be ranked by low till high tier so having 6 tiers or something. In the tier 1-4 techs you can choose 2 and in 5-6 you can choose one. But I figure a lot of work will be involved with this, because you have to make a new tech for every 2 combined techs but i'm a player who likes this kind of differentiation, and this will open up a lot more strategies and some more in-depth differe

2 Replies 6,316 Views

So yeah I was playing red alert 2 yesterday and I suddenly realised a nice game mechanic which isn't implemented into any other game (of which I know atleast) When you play faction A and you capture a tech lab from faction B, then you gain acces to a new type of unit so the game kinda "combines" tech from two factions. So I was thinking wouldn't that be a nice idea for Fallen Enchantress? The next beta will have faction differentiation and this would be a nice

2 Replies 6,316 Views

Hello, I just recently started playing the beta. At the beginning everything is working fine, but when I progress further into the game I seem to get a bug where I can't end the turn. However I found a possible reason which is causing this and a solution to it, but it is annoying. When you move a unit on the map a couple of tiles from a where it is standing now, and it moves through a tile which is controlled by another faction, the unit might end up in a running a

3 Replies 5,544 Views