Thank you for answering. In my 1.0 game, spiders web archers first, then they go for sovereign or melee units. I don't know if they take into account units' attack or mobility, when it comes to non-ranged units.
T-zi
Up [e digicons]:grin:[/e]
Death shrines spawn demons when constructed, but they do spawn them randomly throughout the game too. Is there an explanation for it? In mage's tree there's a skill which gives +25% experience, how does it work? Is it similar to potential (btw, good job removing potential 2 and 3, they were quite forced choices when leveling)? Are there more contents (like new monsters, champions, factions, items, quests) on the way or new patches will only be about balancing
The cleave ability that many units have. You end up using it everytime.
First of all, i have to say i'm really enjoying legendary heroes [e digicons]:grin:[/e] ; i find it to be an overall improvement over fallen enchantress. Here are some suggestions on how to improve the game even further: - city spam has to be limited: the a.i. just fills every possible spot with cities; maybe force it to have less cities, but with bigger bonuses on production/growth/lower unrest, is a decent solution. - there are currently no drawbacks for having