[quote who="Frogboy" reply="138" id="3472043"] Most of my time ends up on the RTS we're working on but There's also E2015, GalCiv III, Mars, and the non-game side of things not including games that are in pre production. But LH matters a lot because it has a lot of unlocked potential that we hope to keep working on for a long long time to come. I once said we will have an LH 2.0. I also think that we may eventually see an LH 3.0 someday as long as t
Xerberus86
what i like the least about FE:LH? atm the undead dlc, they are too weak early on, potentially too OP lategame and the AI is always on their knees with them. for a dlc which you have paid extra this is certainly not the outcome i had envisioned (sorry). would love to see some undead love....they are already dead, at least have some compassion for them :P.
lol, dude not wanting to rant but the OP sounds like a butthurt child, the only "troll" i can see is you and your insulting comment about another game and their developers. grow up kid. FE-LH is a well rounded civ-like fantasy game with rpg elements, AoW3 is NOT a civ-like game, you can't really compare those two titles directly. FE-LH has some more features than AoW3 which mainly comes from the fact that FE-LH is the third installment in a RECENT game series and le
nice patch but what about the AI being unable to play the dead correctly? as it stands now the dead can be OP in terms of units / army amount but severely UP in terms of growth and expansion. how does stardock intend to adress this? at the moment you can't really play as the dead without severely gimping yourself and if you have an AI opponent which has the dead then he is basically the most bullied kid in school, throwing money constantly at you so that you don't kill him. its pathet
[quote who="ddd888" reply="19" id="3460083"] Quoting Xerberus86, reply 18 Quoting satoru1, reply 17 @Xerberus86 Complicated != complex ? if you refer to distant worlds then yes its quite complicated, what not everytime has anything to do with complex, but the amount of features which are in the game and the things which are going on are huge. in terms of scope, features and overall immersion is this game just unb
[quote who="Borg999" reply="22" id="3459850"] Quoting GFireflyE, reply 21 Quoting Xerberus86, reply 20 The way I see it, if they can't/won't fix the undead, I can't/won't trust the next DLC that includes another new faction. C'mon, the next DLC will let you have a trophy wife. I mean, what could be better for gameplay than that?!? [/quote] some less bugs and working dlc's?
i just hope that stardock will find the time to repair their dlc, i am sorry but if i pay for an extra faction then please let also the AI be able to handle the faction. this is a singleplayer only game!
yeah, i am forcing myself to play them cause i bought them some days ago. to be honest i regret it to some degree, now if i want a game with some challenging opponents, i have to manually add them which to some degree dampers the exploration part because i know which races i will encounter. the AI should just focus on recruiting a bunch of troops and play more agressively. also it wouldn't hurt to give the dead a spell to change every shard to a death shard (and teach the AI how t
[quote who="Barrynor" reply="15" id="3459783"] Given undying curse, leather armor and a spear I don't see where the UP early in game lies... you can easily overwhelm anything that's not a 400 HP monster, and you don't need to build units stronger than 3-man size as long as there are still easy, or indeed, any sort of kills around. [/quote] yeah but the main problem is with the AI, it can't handle the dead faction! last game i was first rank in
[quote who="satoru1" reply="17" id="3459737"] @Xerberus86 Complicated != complex[/quote] ? if you refer to distant worlds then yes its quite complicated, what not everytime has anything to do with complex, but the amount of features which are in the game and the things which are going on are huge. in terms of scope, features and overall immersion is this game just unbeaten or what do you mean?
yeah sadly, well then everything depends on some indie studios to deliver to the nice crowd. desura and matrixgames are also a nice example of some sites, which deliver some indie games, where the ladder got the ones with depth. stardocks sins of a solar empire franchise is the best example, its a very good game, but it's a more casual game then galciv for example. both games are great on their own terms, where the one delivers some quicker action with some nice visuals, where the
[quote who="geniusisme" reply="15" id="3459662"] Returning to summons ). For some reason their levelling do not provide descent bonuses. If you sommon lvl 3 monster and level it up to 7, you will get much weaker creature then if you summon it lvl.7 in the first place. On experience levelling they don't get damage and defence, while they do get it when spawned with high level. That is odd to me. And with trained units this is ok, because they get a lot more HP per level an
[quote who="bpalczewski" reply="12" id="3459627"] Quoting Primal_Savage, reply 9Maybe, maybe not. https://forums.elementalgame.com/452256/page/7/#162 Exactly. LH 2.0 is not an update, it is a new game, second in the series. You will have to pay for it. [/quote] Legendary Heroes 2.0 Also, as some of you may have heard, Legendary Heroes 2.0 has been approved and budg
[quote who="ddd888" reply="11" id="3459610"] Quoting Island Dog, reply 9 Quoting ddd888, reply 8 i wouldnt want to say it but im gonna pirate this 100% civ 5 made fun of players with that crappy multiplayer, after 2 expansions its still a joke and its not tolerable one day companies will eventually learn We don't take pirating of any game or software here lightly. It's the quickest way to get a ticket out of our comm
[quote who="bpalczewski" reply="8" id="3459593"] I think the undead being basically a faction to be played by a player only is going to change. Stardock will not put that much money just to optimize AI for one faction. They should however be clear that AI can't play undead, otherwise, people can and will feel cheated. The game now is in a completed stated, there will be no more revolutions, just polishing and adding a new content - all the money goes to the nex
well yes, i posted this with my personal reasons because i wanted some opinions about the topic. in that case i wasn't assuming a wave of agreeing posts. in terms of the dead i think that when they go the road of 1 pop per kill then why just humans and not to a certain degree also every other mob, maybe just .5, but at least something. yesterday i started as altar because i wanted to see how the AI handles the dead. at around season 70 i had only one city wh
[quote who="chuck1es" reply="2" id="3459394"] Saw that after, and I counter with the fact that there are several threads on GalCiv 3 here.[/quote] and? afterall galciv3 is a stardock game like fallen enchantress, why shouldn't they allow several galciv3 but only want one thread about one topic? your "logic" is lacking any sound reason. do you also create several stardock threads on the civ / sid meier forums because many people talk about the new SMAC
yes but my general gist is that you can raise the upkeep but use this to balance the fact that PLEASE let us have more than one summon per type (eg several fire elemental etc.). if someone wants to go the summoner road then why not give him the option to build an army of fire elementals, or at least more than one! they only have to be balanced with mana upkeep. every other fantasy 4x does that, otherwise the summoning tree is just severely gimped. that and the borderlin
[quote who="GFireflyE" reply="2" id="3430621"] Yes, but the AI need to be able to play 'the dead' as well. [/quote] doing cheap consulate tricks is a) REALLY boring and constrains your initial tactics, b) the AI can't do this trick so the dead can be swallowed quite easily. the big frustration part of this is that the dead race is a DLC (!!!) which means you have paid extra cash for ONE faction which
[quote who="rossanderson48" reply="16" id="3446706"] This new AOW III is laughable and dumbed down already. Looks pretty though but cmon 6 races down from 12-15? what a joke. I can see DLC coming though at a rate of $2.99 per race. Make some nice profit for Triumph and co.[/quote] ...how rude and just wrong you are, where are you from...warlock2-fanboy town? before making stupid comments you might wanna try and get some more infos before looking like a moron
either you wait for a discount on steam or buy it directly on the stadrock page. i don't know how it is in your country but i am from germany and steam converts the prices 1:1 here. 30$ games cost 30€ for me, which is quite pricy. to compare it, usually in america as far as i can tell AAA titles cost 60$, the german / EU equivalent would be 40€, but steam also converts this to 60€ which is quite heavy. at least so it was 1-2 years ago but many seem to adjust to stea
hi, after i bought the dead world dlc i tried for the first time the summoner path, but this seems to be vastly UP in terms of a more spell damage approach. now i ask myself why can't i summon more than one of each type? i mean this can be easily balanced by mana upkeep, why restrict it by only ONE per type. why can i just summon ONE shadow warg for example. now granted, shadow wargs are quite decent early on, but at least increase the number of summons per type for further summons in the
[quote who="Xerberus86" reply="11" id="3458776"] i feel in terms of growth are they severely underpowered. there are far more monsters than bandits out there to harvest corpses. couldn't we at least get 0.5 population out of monsters? at the end there only bones so kitting them together to a skeleton should be possible . also it would be nice to give the undead a special spell that can turn every shard to a death shard, to promote further growth.[/quote] &nb
sorry if stupid question, but what should i do with the content of the "Tiles" folder?
i feel in terms of growth are they severely underpowered. there are far more monsters than bandits out there to harvest corpses. couldn't we at least get 0.5 population out of monsters? at the end there only bones so kitting them together to a skeleton should be possible :p. also it would be nice to give the undead a special spell that can turn every shard to a death shard, to promote further growth.