Well I got it to work finally. The problem? It apparently was this: The game apparently did not like the space in the Internalname. By removing it, it works fine now.
coollonewolf1978
Alright I tried making a player ability Ancient Legacy: Player Ancient Legacy &nbs
Well, I tried that, however it disappeared from the sovereign screen when I started a new game and still didn't show up in the build queue. I tried tying it to the race blood ability. AbilityBonusOption Blood_Ancients</Attr
Hello everyone: I am trying to add a faction specific building into the game, however I am running into a bit of trouble: Here is the code for the building (I am just copying the Scrying pool ATM) Mana Forge Mana Forges increase the yields of any cit
Hello: I have come back to FE after a while, and when I was playing I researched Leather and it only gave me the chest piece and nothing else. It used to give out the chest piece, gloves, boots, and grieves. I checked the other armors and they only give out the chest pieces as well did something change?
Hello, I am trying to create a custom undead race to be used in my games, however I am running into a problem. I am trying to add the Jaugernauts to the race, however it is showing up in the race view, however it does not show up in the tech tree or as a grayed out option in the troop builder. What do I need to do to be able to add Jaugernauts to the race and how do I add the custom undead race to be used in the faction creator in the Mods folder? Currently I am modifyi
Thanks for the help. I replaced the model type to KindomMale/Female and it's working now. [quote who="thadianaphena" reply="8" id="3351694"] I circumvented that with my Dragons by not giving them a UnitModelType - they can equip accessories. (probably mounts).[/quote] I am now picturing a dragon riding a horse or warg into battle. I kind of want to see that, any chance you could incorporate that into your mod?
Could I be missing something in the generic models that could be preventing them from equipping shields? Here is what I have: [code="xml"] Altarian Peon A peasant with a stick. Race
Well I have the Henchmen issue appears to be resolved, however for some reason my troops can not equip shields for some reason. I have the Axe master race trait, does that prevent your troops from equiping shields?
Hello everyone: I am have a few issues creating a custom race. I used the following race editor: https://forums.elementalgame.com/433305/page/1/ to get started on the race and created an Empire faction that can train Henchmen, however I tested the race and when I got the technology to create and train Henchmen the option in the unit creator was not there. I did however get access to the shield man Henchmen but the Bard and