To me the first one looks like something you dont want to see angry, the secound one looks like its some kind of eye, third looks like a moving fortress and the fourth looks like an Imperial Destroyer that looks like its pointing "down". but over all they all look great, can't wait to start playing!
vestBlood
Big Fan of Homeworld 2, and yeah it would be great to disable engines or targeting/weapon subsystems, it would add a more tactical feel (not that it doesn't have already).
G'day Guys and Girls I'm Bloodvest. Have been playing Sins since a couple of months after it came out (had already wanted it for ages). Quite new to the Forums and just wanted to intergrate myself.
The problem with "No Hit-Point games" is that normal R.P.Gs and First Person Shooter games have basic left/right "strafe" and jumps tactics to avoid getting hit. To have a no or very little Hit-Point game you would have to improve the evasion tactics and do up the environment so there's more cover to hide behind so that it's possable to stay alive longer, because a game where you die too easly becomes quite boring after Gamers lose their intial fasina
Personally i prefered Oblivion to both but i was introduced into the series by Morrowind, i got really into Morrowind and spent many an hour on it because there was none of that Quick Travel system. But Skyrim i could never really get into and immerse myself in the story, it didn't feel as "fluid" as Oblivion.