Bump. I haven't played LH in a couple months now and am seriously jonesing for some game time but don't want the disappointment of having to deal with a gimped Beast Master....
taylorar
It's a problem for me too. At this point, I'm convinced the beastmaster trait has been ruined, which is a shame. That was my favorite starting trait. Stardock, any word on a fix?
As a preface let it be known that I NEVER play one of the standard factions and always play on HARD. Yesterday I created a faction that was "Bow" centric just to see how the game would play out. I have to say I'm not a fan. Having a separate tech line for the bows only delays the research into other techs and ultimately, if you or your opponent have mounted units, bowmen are just fodder. I would like to make 2 suggestions to make bows more viable in the g
I haven't posted much on this forum as I'm more of a lurker type, but I want you to know that even though I qualified for a discounted copy, I bought it at full price through Steam because I've so thoroughly enjoyed reading your development journals, it's definitely worth the extra $$. Hopefully some of the full price comes back to you over and above the discount price.