Hi there, was noticing a Bug that happened before, but was seemed fixed in an earlier patch just up before beta 4, The game seems to think on strategic level that my mouse is half a tile lower than it actually is (its less bad when I zoom in). This is terribly hard to screenshot due to my mouse not showing up on screenshots :) But it is really really annoying, so If you need any info just ask and I will do my best. Sincerely ~ Kongdej
Kongdej
[quote who="seanw3" reply="6" id="3216111"]I welcome Pariden to build as many of my cities as she can. [/quote] This! ^^ Sincerely ~ Kongdej
Try waiting a turn, It works for me, but takes 1 turn to upload to the new value. Sincerely ~ Kongdej
ESSEEEENCE! Must have ESSEEENCE ^^ Think pariden is some kind of essence addicted zombie like things :) Sincerely ~ Kongdej
[quote who="seanw3" reply="11" id="3215965"]With -75% tactical costs, I'd cast it alot.[/quote] *Casts Kill*... *Casts Kill*... Get moving already sean :D [quote quoting="post"]staves and daggers should also be no penalty, then swords could be -1 or -2, then move from there. Basically, the real effect should be that bare hands is best for mages, to get rid of mages looking for swords and daggers.[/quote] Another suggestion
[quote who="DGB246" reply="6" id="3215954"]Hi Brad when you say you want saved games, at what stage of completion do you want us to send them to you? Do You want early game, mid, or late? Do you want a series of saves for the same game at different stages?[/quote] Want to know this too, if no answers come you'll see my loaded games with graphs, 5 different saves throughout the gameplay, and some screen-shots... ^_^... (Well meaby not, but before I spam too many save-games off the
[quote who="malichai11" reply="3" id="3215936"]I think you're super awesome Kongdej with your activity on here, so it's with regret that I have to say I disagree with all of your points. I want powerful city enchants. I want to seriously boost my research or growth or mana or whatever. I love the exponential growth with more essence. Give me MOAR power! I want a game about magic that feels truly magical.[/quote] I'm Sorry we don't agree, don't take it all too negat
Notice the area marked in red. The new spell descriptions for Level 4 water magic (Water Master) will overlap and look weird. edit: OH, and there is no damage information on "Tidal Wave" Sincerely ~ Kongdej
[quote quoting="post"](saved games are really helpful in balancing things btw), please share them with us.[/quote] Hm can't help but read this, standing out from the rest of the sentence, you want savegames of non-bugged games too? O_o Thanks for giving this bug list!! This will make me stop posting Debugs for the slowdown in tactical battles (I figure if you have more, you got more debugs to see more narrowly what the problem is). Sincerely ~ Kongdej
[quote who="Frogboy" reply="1" id="3215914"]Sorry you feel that way. However, the idea is to give players real choices. That is, being able to trivially add every spell book to your custom sovereign robs the custom sovereigns of any real choice -- it is always better to have all the spell books, therefore, selecting them all isn't really a choice and isn't as fun (imo). I think I agree on Inspiration giving 2 per essence being too much. It was my suggestion
Ok was looking at some of the changes done in 0.951... And I must say im dissapointed by some balance changes, ill give a reason. Edit: Hate to be so negative, so when you read this, imagine its written in a happy tone, about the difficulty. :) Spell level 1 costing 2 instead of 1. The new pariden leader is really useless, it is not worth having more than 1 magic type now, due to the heavy cost of 2 pics for each new level 1 magic engaged in, now she starts with lvl 1 wat
Hi there, was playing in the new beta today, and saw a combat slow down extensively, so decided to put up a debug.err. The combat I slowed down is was when "Sister Liliana", and her trusty unit of "Militia" was doing combat with a "Troll". https://www.dropbox.com/s/5yxrogqtrinnlb6/debug%20%2810%29.err Sincerely ~ Kongdej
Is it me or does a 1 turn research seem really silly, this Immortal Codex research is still pretty cheap in 0.951 (Present in the Magic Tree, after "Arcane Mastery") Sincerely ~ Kongdej
[quote who="Supreme Shogun" reply="6" id="3215862"] lucky you ! [/quote] Won before I could get to use them... So not really Sincerely ~ Kongdej
[quote who="Glazunov1" reply="2" id="3215880"] My pleasure. I can see some kind of magical device or spell that frightens, placates, or convinces "dumb" neutrals to go away, but leaves intelligent enemies unaffected, but I have no problem with removing it altogether and shuttling troops to the site. The only problem then is the sheer cost of their maintenance, but that's actually a good thing: it helps curb outpost spam. You then ask yourself, "Do you really need th
I have no problem, and can snake up to forests and rivers all I like. Meaby your getting too close to another city and hitting a "You cant build on this square" thing, because its way too close to another city. Sincerely ~ Kongdej
Id rather it goes away, I don't like that it makes the outpost immune to neutral monsters, which in my head is the job of your army, replace it with an upgrade that gives the outpost a 3 militia garrison meaby? :S, or a weak guardian statue. Would be much nicer IMO Thanks for bringing it up Glazunov Sincerely ~ Kongdej
[quote who="Supreme Shogun" reply="3" id="3215786"] they're pretty dang rare, to put it bluntly. more rare than gold resource or ancient temples atm. I still haven't seen more than 1 of those. IDK. Play a large map with dense , get more chances is only thing I can tell you. Outside of modding the rarity. [/quote] Dunno, last game started next to 2 of these xD, was looking at them all the game. Sincerely ~ Kon
[quote who="Das123" reply="10" id="3215133"]Another UI issue - but not all that important. * Change the colour selection from RGB to HSV (much more intuitive for people who don't know how RGB works).[/quote] It would really help if you put your extra suggestions into a little edit box in the mainpost :D Thanks though, really great stuff here. Sincerely ~ Kongdej
[quote who="Brago" reply="2" id="3215472"] Yes, maybe with a little maintenance fee for outpost... (it will prevent outpost spam too)[/quote] Just make some monsters go for the outposts instead, so you have to stand ready and defend all the borders. Sincerely ~ Kongdej
Can I has skeletons too :D. Did notice something wacky about that crown :S Sincerely ~ Kongdej
Said many times before, but it bears repeating, so agreed :D Sincerely ~ Kongdej
Think they came from dragon lairs, seen a dragon lair here and there, there was a problem in an earlier beta that you could build the improvement without having the tech required. Havent tried building on these lairs, my latest games have been the longest, and I was empire and mean and killing stuff :D (in my own stupidly slow pace) Sincerely ~ Kongdej
Agreed that its an extremely tough "Weak" quest :) Sincerely ~ Kongdej
Hi there, was playing the game, and was pretty out late in the game when a random "Turn Complete" Click crashed the game, think it was turn 240. https://www.dropbox.com/s/bgoy57jiuymb1n7/debug%20%289%29.err Debug there, nothing special happening, think its cause I forgot to close down the game and reload (Have to do that ever so frequently in really long games, or the game starts to slow down).</p