Thank you for the replies. I was conducting further tests and there is a penalty there or the game simply disregards the bonuses XP traits give. I was playing with a map mod that allows huge maps (12x9) and that is why I did not put up any savegames. The mod is a simple one from these forums that just increases map size so it should not have any effect on the xp system. I am making a custom Sovereign with the XP traits enabled (knowledge, trainer,
Athyton
The dragon was in a wandering mob. The xp system seems to impose severe penalties when in stacks of 3 or more heroes. I assume this is deliberate to prevent the 'stack of doom' type of gameplay. There must be a better way of doing this. In the highest difficulty settings they are now completely useless as you do not have enough time to level them up to a point where they can succesfully contribute to an army before the AI swarms you.
Yes, but keep in mind the bonuses from that example. General +25%. TrainerII +15%, Potential II +20%, Knowledge +25% = +85% I rechecked and it is actualy around 40 experience points. It seems ridiculously low. It was not like that in 1.2 version. There is little incentive to actualy go exploring. It also makes the heroes useless. There is no way they can level up enough to be relevant. A Lord of Flames
After the update to 1.3 version my heroes gain very little experience. My Sovereign with General, trainer2, potential2, knowledge and tutelage at level 13, in an army with two other heroes (lvl 5 and lvl 9) and three units gaines less than 50 experience after killing an Ashwake Dragon (Epic Challenge playing on Ridiculous difficulty. Is this normal? I did not see eny experience adjustments in the changelog for the new version.
Nice Suggestions but for me I would prefer they fix the game freeze whenever you try to dispel a city enchantment. That's a game stopping issue. With all my cities in the Grip of Winter there is no point in continuing playing. It seems like a pretty major issue to have been overlooked. Am I the only one suffering from it?
I can confirm that the issue is the dispelling of a negative enchantment on my own cities. I started a different game and it is repeatable. Please let me know whether you would like the relevant debug and error/savegame files from the different game.
I tried to do some further investigation into what exactly causes that freeze and I believe I may have discovered the main trigger for the game freezing. It is my dispel of negative city enchantments. I loaded an autosave game before I did the curse dispelling from my city and the game was able to progress. But if I dispel the curses then it freezes upon ending turn.
I am enjoying the game and hope to contribute to its final release so I am reporting this game freeze as it has happened three times so far in three different games. The game just hangs. This is the pastebin with the debug.err file: http://pastebin.com/ffBx1qxT Crash file: https://dl.dropbox.com/u/102113171/Fal