[quote who="GFireflyE" reply="43" id="3462843"] Quoting DaveDash, reply 41 Also as a note, the entire industry where I sit is now moving towards SaaS (Software as a service). Consumers (Enterprise included) now want to pay x amount per month, instead of expensive license fees up front, even if the monthly cost ends up more than the up front cost. I wonder if the gaming industry will ever shift to this model. Based on the heart attack many gamers have ov
DaveDash
Frogboy, thank you very much for posting this, this great insight into the inner workings of a game dev studio. To put things in perspective, I am a Product Development Manager for a solutions company, and I mostly deal with enterprise software. When we got going, we weren't doing software, but I started coding some 'mocks' which took hold in the market. The revenue of enterprise software is significantly higher than that of game dev software, and the customer ba
Age of Wonders 3 actually bought be BACK to FE:LH. There are just too many things missing from AoW3 that I enjoyed in FE:LH, such as the whole empire building component. For me, the perfect game is FE:LH strategy component using the tactical battles from AoW3. Things I like better in FE:LH: 1. There is just more to do. I found the first few hours of AoW3 *awesome*, but then it gets boring very quickly. 2. Heroes feel more p
Thanks. There have certainly been a few close calls. ;) I am enjoying creating them thus far!
Hi all, I'm new to the series, and new to creating let's plays in general (so go easy). But I have been having so much fun with LH that I thought what the hell, let's start doing some LPs. I have four videos up at present and plan on uploading 2 per day. Target Audience: Newbie to Intermediate players, however expert players may find some of my mis-steps amusing! Game Settings: Medium Size map, 4 AI players, Challenging Mob
I think a simple solution would be to have the transparent circles that are displayed under the city details screen available on the main game map. That way you can see that a city is missing an available essence at a glance. It would also be handy to have the little 'X''s to cancel city spells on the main game map as well (with a confirmation prompt of course). In general the less clicks to do things, the better.
-Agree on the way that army strength is calculated. I've had armies listed as 'Strong' that could easily defeat Epic. I think what needs to happen is the following: If you have a Mage in your army, the calculation needs to factor in spells, available mana, etc; Healing can easily increase the strength of your army by large amounts in the early game; There needs to be an improved algorithm to help the AI determine army strength when attacking, suc