As far as I know I've never had this problem prior to this patch (0.912) but I could have just missed it. Apparently when you move an army though a city it will count as city capacity and not allow you to do so if the units inside the city plus the army would exceed the cities capacity. Depending on the location this can sometimes cause major detours for your army, going around mountains etc. I just want to be able to move my army -through- the city to the other side witho
0riginal
At least two (not sure if it's all of them) quest that places a new location on the map needs new parameters to stop it from putting that new location in places that are inaccessible such as on a wall of one of those quest locations, or on a cliff. The quest this happened on was The Path of Wind and Woe. The quest location spawned on the wall of the Imperium. Another quest that spawned a bunch of fire snakes of some type placed a group of them on a cliff. I don't remem
I started a game had two cities and I was earning what I assume was a bugged amount of close to +700g per turn (should have been -maybe- +400g). I had roughly 35000 gold in my treasury. This was when I saved and quit the game. When I came back to continue playing and reloaded the game I was now only earning the base amount from each city, about 30g per city. A fix for this would be much appreciated since I was unable to demolish and rebuild the Treasury Vault. Okay