Do you use GOG Galaxy? I've found it's a very useful client for downloading updates.
MindlessMe
Very nice update. I look forward to testing the changes.
Always happy to see new units and strategies getting added to the fold. Looking forward to seeing them in action.
[quote who="DivineWrath" reply="3" id="3629197"] I would like the option of controlling where the units come from. Right now when you order units using your army, it is an open offer to every factory you have. It does not consider things like distance and travel time, what enemy forces it needs to travel around, and whether or not you can afford to have all your factories running at once. [/quote] Yea, I completely agree with you on this. I would love the opti
After playing many hours of AoS I have come to realize how great it would be to have an auto reinforce feature on the Dreadnought that doesn't only build destroyed units, but let you tweak your Dreadnought army any time by clicking the "template". As you can see in the image I added a small window for "save army" and "auto reinforce". It would work by first selecting the fu
Will definitely be checking this out!
[quote who="Kollok" reply="35" id="3572092"] Quoting MindlessMe, reply 31 I'm not sure how I feel about the Fury X cards right now. I am going to wait and see what future driver updates do for performance. I really wish AMD would be a little more competitive with their hardware. It seems they fall a little more b
Happy 4th to all of you! Hope you have a great weekend.
[quote who="DI_HAVOC" reply="28" id="3570089"] So I see there is a private forum how do the founders get in ? [/quote] If you are a founder you will be able to head right in. Not sure what the process is for new founders getting access. Maybe admins have to add you or it's an automated process. I'm going with the former being the method of access though. [quote who="DI_HAVOC" reply="30" id="3570203"] I have sold my two R 9 Tri X 290 X, loo
I think the moral of the story is that if T4 units are added to the game they will need to be well balanced. With the current team and help from the community I think we can get it sorted. We will just have to wait patiently to see what is added.
[quote who="tatsujb" reply="20" id="3568231"] Quoting psychoak, reply 6 The experimentals may be broadly liked, but they're like super units in any other game. They take the existing balance between the rest of the fleet/army, and piss all over it. Did you build a carefully constructed army, heavily defende
Random-ish maps I will definitely be involved in making some mas in the future. Faction names and marketing If we look over human history we have a tendency to give new species and discoveries a latin based name. So with that said, I am going to play around with Latin based names. Combined Name : Sagax -- In Latin it is one o
Very nice. Looking forward to combat balancing, and everything else of course.
So, I found this little guy floating about 100+ meters off the ground. Not sure how it happened. [Guess my image was deleted]
[quote who="Kollok" reply="3" id="3567944"] Quoting MindlessMe, reply 2 This is awesome! So I'm going to go ahead and say that on release it would be amazing if we could upload these via the Steam Workshop. I am defeinitely going to play around with this some and see what can be done. @Kollok I definitely un
This is awesome! So I'm going to go ahead and say that on release it would be amazing if we could upload these via the Steam Workshop. I am defeinitely going to play around with this some and see what can be done. @Kollok I definitely understand the team not wanting to release the tools this early on, but if nothing else we can give some feedback on the tools. We also understand that if we break the game it's kind of our fault...lol
Having played countless RTS games over the years I have grown to love Experimental/Large/T4 units. However, if they are added into the game I want to see them absolutely ridiculous to build. The problem I have with a lot of RTS games is that the final unit whether it be experimental or whatever is extremely powerful and very inexpensive to build. When I say inexpensive I mean relatively easy to build compared to the firepower it has. If added to Ashes of the Singularity it should be something
Phenom II 1100T, 16Gb, R9 280x 3Gb, Windows 7 Ult
So I'm guessing the AI will now use the metal nodes in the seed region now? Very interested to see the difference this makes.
[quote who="ChungasRevenge" reply="9" id="3566953"] Yes, no joy so far. I am waiting for support people to get back to work after the weekend. [e digicons];)[/e] [/quote] Gotcha. Let us know if they get the issue resolved for you guys.
[quote who="Shadow00000000" reply="21" id="3566985"] Quoting MindlessMe, reply 20 If you double click an engineer in the unit panel on the left it immediately snaps to it. I use it all the time while playing because I have engineers at my base, the front, and areas in between. It allows me to snap to their location i
i'm assuming it's still crashing to desktop without showing anything?
I always support the ability to mod a game. I know with some games creating a friendly modding environment can be very time consuming, but we appreciate it a lot. If the team allows us the ability to mod the game it will boost the popularity in the long run, and allow the community to implement some truly amazing things. I know this is not going to happen immediately, but I hope you think about it.
If I take an RTS game and let 100 people play it I will most likely find 50+ different ways to accomplish a win. This means that almost everyone develops their own play style depending on the units and tactics allowed for the game. A lot of them will look the same, but will have small variations depending on the player. Instead of arguing over who is doing it right or wrong, lets explore the tactics and see what is fun. The pissing matches, name calling, and calling people out just kills any
Not sure if it's a bug or just unfinished AI, but in my last game I noticed the AI had not claimed any of the metal resource nodes in their seed region.