I've been on a blues kick for the last couple of days. I blame it on the weather...
MindlessMe
I had a similar issue after installing on my laptop. After restarting the computer it hasn't happened again.
Not really an answer to your question but... Do you have the frame rate visible in CS while playing? When playing games through Steam I have my FPS display at all times. It's a pretty handy feature. After enabling the FPS counter try playing CS with and without Deskscapes to see if there is an impact. See below to enable the FPS counter. <img src="https://www.howtogeek.com/wp-content/uploads/2017/02/xfps_1-650x459.png.pagespeed.gp+jp+jw+pj+ws
I am a Christian, but I feel that most religious people refuse to see the awesome things science can provide us. There's so much in the universe that we can learn. Turning a blind eye because it makes you think is so insane... I refuse to deny myself the ever evolving theories surrounding how we were made and why the universe operates the way it does. Just my 2 cents.
I want to believe. I really want everything this game could be to be reality, but I'm still skeptical. I'm just waiting patiently for the awesomeness, and to dust of my HOTAS...
After purchasing Shadow of War on release I have to say it's a great game. I like that the nemesis system was expanded upon and they managed to do it while staying true to what made the game fun. Loot boxes are a joke, and potentially pay to win if you play the online portion. Have any of you picked it up yet?
Sorry to hear that. You'll be in our thoughts and prayers. Definitely keep us up-to-date on what you find out.
Honestly can't say that I will ever go back to Apple phones. I just don't think the iPhone X is worth the money they're asking for it...
Well, you do have a cost association with the most damaging orbital, but that doesn't stop you from spamming all the others. When used effectively the smaller orbitals can have a devastating effect on your enemy.
I feel like most of this is being blown way out of proportion. In the connected world we live in you really don't need to hack any one person to get their secrets.
[quote who="DMF" reply="84" id="3691833"] Well, I finally saw last week's episode, #5. I liked it. The Mr. Potatohead gag was hilarious (as was, in a twisted way, the counter-gag). But best of all, a new twist on a time paradox story. One story hole: during the cat fight Ilara just stood there and watched. My major problem is that it's on opposite one of my favorite PBS shows... [/quote] I agree with you on the practical j
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It's not a show I'm really a fan of, but I will watch it if there's nothing else going on. It doesn't a lot in the way of comedy or entertainment for me...
This would definitely make the game interesting. Would you also base the purchase price on which patents they have? In real life a companies value is heavily based on any exclusive patents they have and the money that could be made from those patents.
I definitely understand what you're saying. I find myself going back and playing older games lately. I've picked up a few cheap indie games that have been fun, but no blockbuster titles. At this point I'm just waiting for Shadow of War...
[quote who="UrQuan101" reply="12" id="3689959"] No, I agree, this is worrying! No news, nothing. Is StarDock expecting us to pay for news (become founders)? I mean, I don't expect founder level information, but something every few month or two would be reassuring. I am against pre-orders/early-access/"founder system"/"paying for the hope of a good game", so I won't be going that route. [/quote] No one is expecting you to pay
I like the idea of having a living galaxy. So many games have great features and story, but in the end they feel so empty.
I feel like fully developed mod tools would be one of the best things to happen. While the devs focus on bug fixes and increasing performance, the community can get to work creating some amazing tool, features, etc. I know some of this is possible now, but with easy-use mod tools it opens it up to far more people. I'd also like to see more love given to armies, with regards to formations, prioritizing units, making reinforcement more intuitive, etc.
Since release, how does everyone feel about the Juggernauts? They definitely add a whole new level of preparation to the end game. Will be interesting to see what balancing will be done, if any?
Pretty significant things in the works. Kudos!
Yea, I've had it happen on occasion as well. It usually resolves itself in a couple of minutes.
The games are still DRM free. It's just more convenient to allow it to patch rather than doing it manually.
I don't have any major issues with running multiple dreads other than the occasional pathing issue. I just drop them into Ctrl groups and take off. It is annoying reinforcing them when losing units though.
What Island Dog said. I would avoid G2A at all costs. If you buy a key from them and it's stolen or not legit, you will lose access to the game when Steam deactivates the key. Save up and get Ashses when you can. It's going to be around for a while so the community will still be here.
The latest thing to come out was the screenshot of a Juggernaut. Juggernaut Image