[quote who="Kias" reply="127" id="3345965"] Quoting parrottmath, reply 3 My best suggestion for this is that the monsters take the town and live in it until you can send a hero to free it open again through a quest / tatical battle and reverting the control to you. But that never got any thumbs up or down from the devs... they hid their true feelings about that system. Not sure why this got kind of overlooked, but this strikes me as an excellent solution. When mon
GoddessAthena
[quote who="Emperorjarin" reply="3" id="3345544"] The AI settled a 0/0/0 tile, which is in itself a bug. Look at the bottom left of that screenshot, where it shows how much production/food/essence your city has. See how your city's got all those zeroes? That's a bug, and I've noticed it in FE as well.[/quote] Can't believe I didn't notice this, and I do know that that tile wasn't 0/0/0, there was good tile there, as I was
[quote who="jonathansfox" reply="6" id="3337570"] What's extremely frustrating to me about monsters razing cities is that they still destroy the fertility of the city site, many months after the pre-release FE patch that supposedly removed this behavior. It is one of the most infuriating mechanics in the game. I stopped playing FE for months after a wandering abomination mowed through my armies and razed my capital city, and I've been extremely disappointed to see that
After capturing a city, everything in its build queue is set to Continuous. http://cloud-2.steampowered.com/ugc/595874391777604878/26E95725473969751291528FE55D905DE16476FF/ This is the screenshot of the glitch. No matter what I do, I can't get it changed.
[quote who="Azunai_" reply="27" id="3344326"] i played with 0.80 a bit and the fix (see 0.80 changelog - mqpiffle already mentioned it [reply #22] ) seems to work just fine. it's a nice little bonus now, probably pretty strong on creatures with improved swarming (wolf packs, urxen racial, warrior trait - haven't really tried any of them yet) - but other than that, it's really not a big deal any more. it rewards good tactical positioning and punishes bad habits. [/quote]
[quote who="Cykur" reply="25" id="3344166"] I just started playing the beta a bit, and I too noticed the "swarm" mechanic seems to allow the bigger team in a fight to snowball a win really quickly if they have the numbers or the initiative. The mechanic seems too powerful, but I completely admit I have to play a bit more to get a feel for it. My initial thoughts are that the AI isn't going to use it as effectively as the player allowing it to be an easily abused mec
[quote who="Nessin" reply="20" id="3343732"] One of the primary goals of the swarm system is to prevent heroes from getting all-powerful. Now you need to provide your own support troops for swarm bonuses of your own and preventing the enemy from swarming you too much. You should look at the problem from the other side, why do you want your hero to be able to single-handedly kill large groups of enemies without support or why are you so against the idea that you might have to
Duplicated by accident
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[quote who="petrasvu" reply="16" id="3343525"] I think its fine. If your hero gets surounded with 5 stacks of units (while he is lvl 5 besides ???) then: 1. You atacking not your match... 2. You are not doing strategy at battle: block some enemies with other units you have, use bashes to spred them a bit or impale to reduce numbers in stacks. Its realy easy to controll battle and swarm is fine. By the way defender hero realy can hold 3 stacks of skeletons
[quote who="ChrisMagoun" reply="14" id="3343405"] In general, I like the swarm mechanic, but it does mean that many battles get decided by moving first to get a bunch of "cheap" swarm attacks. One thought is that swarm can work like blocking does in Blood Bowl -- You get a bonus for each ally adjacent to your target, but only if your ally is not adjacent to different enemy. The idea being, you can't swarm a single target if you are in danger of being attacked yourself. Th
[quote who="Nick-Danger" reply="11" id="3343176"] I uninstalled (using steam) then went thru and deleted all the leftover folders I could find (in Steam folder and in the My Games folder), then ran CCleaner's registry cleaner, then reinstalled and verified the files using steam. Didn't add back the mods, and used the save game that was giving me problems (dropbox linked above) -- still CTD about 6 out of 6 attempts (each time that one 1 file was verified bad). <
I'll agree, swarm CAN work.. but its certainly anywhere from working in a balanced way currently. Its whoever has the highest attack dmg wins. period.
Try running it without the mods. The last patch could of messed up something with them. But I'm sorry to hear my fix didn't work. I know its worked for me, and a few friends as well, all which do not run any mods what so ever. I'm figuring its just those tiny few mods you have that are screwing up something, for whatever reason.
[quote who="Azunai_" reply="9" id="3342967"] are you sure it was a plain hit? sounds more like a crushing blow (blunt weapon special attack - deals double damage and dazes the attacker for 1 turn [i.e. attacker loses the next turn)[/quote] It was definetly a normal hit, wasn't a weapon with a crushing blow, and it was Skeletons, not a hero. It could have been a critical hit, but that's all the more reason to get rid of this swarm mechanic. If 1 lucky crit is goin
Ok, maybe my understanding of the swarm is wrong, but the mechanics are essentially the same. I was getting hit with 80 damage on my lvl 5 Hero from skeletons which normally only did 5-10 damage, suddenly their hitting me for 80? Either way, I dont agree this added tactics.. A way to overcome an issue is not necessarily a "Tactic". Its just a way to overcome a terrible game mechanic, nothing more.
I've noticed this too MANY times.. In my current game all of my allies have sent me a peace treaty at least every 5 turns as though I'm at war, despite having perfect relations. Happening with every faction. My thoughts? Its because they are at war, and for some reason, when they attempt to ask for a peace treaty with the other AI faction, it triggers a peace treaty for you as well.
The pack attack.. where every unit in hiting range, hits.. Its completely unbalanced. Destroys any tactical game-play, and ultimately makes armor and heroes useless. Get my hero surrounded by 3-4 enemy units. Normally if I have the right spells, or HP pots, I can tank them.. not anymore. Thats not just 3-4 times I'm getting hit, thats 16 times or more I'm getting hit. Each doing all 4 of their damage.. thats insane amounts of damage being thrown around. I dont have time to hea
I know alot of people have had the issue with random crashes on turns, which end up making that particular game unplayable. I had the same issue, and found a fix that worked for me if your on Steam. Simply have Steam re-check your files. If your not sure how to do this: Go to your Steam library -> Right click Fallen Enchantress: Legendary Heroes -> Go to Properties -> Local Files -> Verify Integrity of game cache Let it do its thing. When its done s
I already have a thread about this is
I had this same issue, for some reason my game kept crashing on random turns, and it would always crash on that turn, regardless of what I did. I have a thread about this on the Steam forums as well. Since I was having the issue I figured out a way to fix it, which worked for me. Simply have your steam re check the files of your game. If you dont know how to do this: <span style="color: #cccccc; font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-
[quote who="Naidrev" reply="13" id="3333471"] I pre-ordered the original Elemental game. Due to its... shaky release, we were given FE and LH for free. That was always the case, and was never stated otherwise by Stardock. In fact, that gesture made me, as a customer, really respect and appreciate Stardock as a company. Which is one of the reason I am surprised by this sudden Steam sale. Stardock has always seemed very loyal to their long time customers.[/quote] Th
[quote who="Lord Xia" reply="14" id="3333484"] I'm really confused by this. I looked at Steam and can't find it saying it's 50% off for everyone, only those who already own the game. What am I missing? I'm confused by this topic... "Pre-Purchase Fallen Enchantress: Legendary Heroes and get immediate access to the beta on Steam! Also owners ofFallen Enchantress on Steam get 50% off! The Fallen Enchan
[quote who="Naidrev" reply="10" id="3333462"] I got LH for free due to buying Elemental when it first came out. But I can understand your feelings, OP. To reward all of the long time fans with a lower price, and then within a few days of release offering that same deal to anyone, is pretty disingenuous of Stardock.[/quote] Elemental? or Fallen Enchantress: Elemental? I pre ordered Fallen Enchantress. But either way. Elemental users already got a huge discount on F
How is there no conflict? Its common sense. If previous owners can get the LH for 20$ instead of the 39.99, that is all in all a bonus due to already having FE. Now if you add in the 50% off which cuts the FE:LH down to 20,00 as well for non FE people, that completely negates it being worth anything for FE owners. All its doing is making me wish I didn't support Stardock with FE. As it was a complete mess at release, complete mess up until just now, and even then its still