SlammerIV

SlammerIV

Joined Member # 4524904
0 Posts 0 Replies 10,270 Reputation

I guess I am slow to the party, but I never realized there were so many late replies to my thread... I just bought Ashes and noticed. I still think SoaSE II is my most anticipated game, only rivalled by a Command and Conquer reboot, if such a thing were likely. Ironclad needs to finish that MOBA and get working on a REAL 4X space game. [e digicons]:D[/e] [quote who="furyofthestars" reply="14" id="3474926"] Certainly some nice ideas... and while we're a

16 Replies 43,418 Views

Great job on the informative and interesting report. I appreciate it. It's great to hear that SoaSE is not being scrapped like the C&C franchise. Looking forward to some interesting announcements. [e digicons]B)[/e]

6 Replies 34,493 Views

Can the game actually be modded to have fleet supply tax a function of currently used supply instead of researched "max supply?" I also would think that something as radical as changing the fleet supply cost from a tax rate (percentage of all income) to a constant cost/supply/unit time (i.e., the supply cost is the same absolute amount whether your income is 10/sec or 200/sec) would be pretty difficult to mod. This change would be a great benefit to larger empires, and I do see how

16 Replies 43,418 Views

Oh, some subtle innuendo? I just looked up Unity Mass on the wiki. I guess it does not do AOE, but single target damage boosted by nearly friendly ships. Thanks for indirectly improving my knowledge, GoaFan. [e digicons]:D[/e]

7 Replies 18,261 Views

Thank you, WOEaintME! [e digicons]k1[/e] You are correct. After testing it out it is the Kanrak's ability. I didn't test enough to see if the sentinels do the same thing. Well, that mystery is solved. Seleuceia, I said I was playing Diplomacy, so I guess you are trolling. Trying to ensnare noobs with misinformation?

7 Replies 18,261 Views

I was playing Diplomacy recently, and I noticed these mysterious green beams between advent structures and ships during a battle with a Vasari enemy. I cannot figure it out. I don't think it is a capital ship ability or frigate ability on either the Advent or Vasari side, or a research bonus. There doesn't seem to be anything on the info cards either. Here are some screenshots: A Temple of Communion and a hanger seem like an unlikely combination, but they are linked here:

7 Replies 18,261 Views

You clearly spent some time developing these ideas. I do like the idea of a "smaller Titan," but don't know if it will fit in Rebellion's current memory budget. Some things like Phalanx Formation would be difficult to program and implement, I think. Good ideas though!

4 Replies 9,796 Views

Sins of a Solar Empire has been apparently doing very well over the past few years. Rebellion has even had an excellent DLC, and the support continues to be fantastic (The recent patch beta is an example). Obviously, fans of the game are eagerly awaiting news from Ironclad or Stardock, perhaps in 2014, about Sins of a Solar Empire II. I would like to share a few of my ideas, and will do so early, before the game design is finalized. I t

8 Replies 28,999 Views

I just picked up the soundtrack on Steam. I would have bought it for $5 at some point, but a $2.50 sale was too tempting to pass up. It is very good, worth the money for any Sins fan that wants to support this game, but I did have one complaint. My second favorite piece from the game (after the original Opening Theme), is "TEC 2." Why was this great piece of music discarded to make room for dry filler like "Outclassed?" [e digicons]:'([/e] I guess I'll have to

13 Replies 47,253 Views

A very nice patch. I think the envoy cruiser change will be welcome. Also good to see bug fixes! As a slight digression, patch 1.5 and the DLC have improved the game greatly, in my opinion. I am really enjoying the new planets. The support for Sins has been great.

50 Replies 75,744 Views

It certainly would be interesting to play with 200 planets and no late game lag, although that might be too much even for a multithreaded engine on an 8-core processor. Mostly I play with less than 60 planets to avoid this problem. Sins II will hopefully have all the great features that the forum fans want!

20 Replies 67,310 Views

[quote] I checked the file integrity on Steam which reported one file could not be confirmed and would be reacquired.[/quote] Its possible that this file is not important, see this post and read Yarlen's reply #4. I am not sure about your other problems, but if you post a replay I am sure someone might look at it.

7 Replies 9,255 Views

Congratulations on a good year! It is encouraging to hear that Stardock is "in the black." I love the fact that Rebellion is doing well. After a little over a year of playing Trinity I can confirm that it an awe-inspiring game. I am sure that when I purchose Rebellion in a few short weeks that I will be more than satisfied. I am excited about certain hints concerning new announcements and investments into other "game developers" and the "next generation." Hopefu

11 Replies 12,292 Views

Some of the problems mentioned here are quite serious and valid. I think perhaps Sins II should have larger scale planets. If the devs can figure out how to keep the gameplay from falling into any of the abovementioned pitfalls that would be great. Now, planets should look better in Sins II, the surface and atmosphere should look better, and that might be more important that scale considerations. Sins looks great as it is, and I hope the next iterations step it up to the next lev

11 Replies 13,845 Views

[quote who="GoaFan77" reply="3" id="3247221"]I can't tell you how they programed it, but as a modder I can tell you there is no specific shadow map texture, just a normal map. And from close inspection of models, you'll see the shadow "pixels" are bigger than the individual pixels of the texture, leading to a checker board of similar shaded squares, probably done so the shadow wouldn't have to be determined for every single pixel.[/quote] It sounds like you are implying th

7 Replies 30,834 Views

As a young amateur game programmer myself, I found this article to be extremely fascinating. The account of the development process was quite enlightening. Finding those desync bugs sounded invigoratingly difficult. I have thought about the difficulties of deterministic multiplayer, setting the floating point control word and all that delightful complexity, so I can get a dim picture of the task you guys faced. I was surprised that so few people worked on the development team. I guess it

7 Replies 30,834 Views

Wow, lots of great work being done by the developers. It almost makes me want to get in on the beta, but I think I will wait for the full release this time. Sounds very exciting. [e digicons]:yes:[/e]

1 Replies 16,012 Views