[quote who="Stuie_" reply="9" id="3345951"] You guys are crazy. A fantasy Total War-style game would be awesome. However, this (Elemental and kids) is not the starting point for something like that. It would need to be built from the ground up.[/quote] You realize there already is one right? The king arthur series is essentially total war with magic, mythical creatures and heroes
SkylanceFS
I think the game makes you lose potential exp when you have units die. It's pretty extreme too and not sure why it was added. I'd think a survivor bonus would make more sense than a survivor penalty.
I suppose the issue could come down to AI being terrible against bow users since they don't build decent units. My wraith units never get troubled by archers due to the 60+ dodge and decent armor (Lucky + Wraith + Armorer). Perhaps the AI should be able to understand how you build your armies and learn to counter?
[quote who="mqpiffle" reply="23" id="3341944"] @OP Bows are not underpowered at all. Ever notice they can be used at any range? That is a huge mechanic you are completely ignoring. (Sorry if this was addressed in previous posts, tldr right now)[/quote] But normal bows do pathetic damage against anyone with decent defense. Range isn't that good in this game since units can quickly close the gap and using them over melee in most batt
Summoner is incredibly powerful. You can literally walk around with a free lvl 12+ army of elementals by midgame and their final summon is a 500hp titan.
I've found champions to be mostly useless due to the experience penalty of using them. If I play assassin I just roam solo after level 6 (no army) and trounce everything due to dodge being crazy (3% chance to get hit). If I play summoner then I use an elemental army at the start and add henchmen later. P.S. Thank you Stardock for making summoner really good. It was such a disappointment in FE.