Impressions: Well, I just got through my first play through and I must say I'm impressed. The game is already engrossing to say the least, something rather unique in my experience for an early beta. I find this especially exciting since the Tarth game I played the AI on normal was so dumb it was actually impressive (when you kill a garrison with the first five armies, the
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I must admit I'm not as big on always having percentage assimilation as per CIV considering the fantasy setting. I like it for humans conquering humans, but it would seem a bit silly to me for humans v. fallen and fallen v. fallen. In those cases it seems to me like it might make more sense thematically to give you two options upon conquering a city: have no production and normal unrest or enslave the population and have high base unrest and heightened production. With this sort of setup
I love the second option on #3. The unrest timer has been done rather successfully in the CIV series, but the idea of support cities would be a fascinating mechanic. I would simply suggest that perhaps the city could integrate over time, maybe after so many turns or after the city gains a level.