[quote who="DsRaider" reply="18" id="2991496"] Yes it's normal, betas are online so that they can update on the fly. Did you try renaming the file? Other then that the new patch changes most the things you would need to modify EleDefs for, It increases base health and removes prestige mechanic, so maybe just forget it. [/quote] Thanks a lot for your info regarding betas. And yupp! I have renamed the file to testdefs.xml. It's real
Esprito
Updated to 1.39. Now I have to be online to start the game because if not I get an error "Data Filed could not loaded" and program ends itself after clicking on "OK". Is that normal? And in addition I still have the same issue. Even after I have installed it again: If I use a modified ElementalDefs.xml in my mod folder than I get no tax income and I have to pay no wages. BTW: Thanks harpo99999 for letting me know your software build number. I am only a bit astonished because 1
[quote who="DsRaider" reply="12" id="2990588"]ElementalDefs does act very weird sometimes. I just finished a QuickFix mod that alters the prestige mechanic that was working for me, but who knows if that means it would work for you or anyone else the same. I know that when I tried to just include the lines for prestige and deleted the rest my caravan multipliers were like 277%! So I went back and included all the other lines as is, and that seemed to work. Edit: My Elemen
[quote who="harpo99999" reply="10" id="2990381"]esprito, I copied the ElementalDefs.xml into my items folder and renamed it, then altered the values, and then started a game, and the values are as I had altered, so if you want to do the same it should work for you as well. harpo [/quote] Do you use version 1.3 or an older version? I have altered the ElementalDefs.xml to the name testvalues.xml and have copied it in ...\My Games\Elemental\Items but I
[quote who="seanw3" reply="6" id="2990198"]The current plan is to delete the prestige function altogether. It will receive a brief trial and then execution by fire. [/quote] But meanwhile I want to play the game. I really like it. It has depth and it is fun to play despite of the bugs. It is better than eg Age of Wonders. And I like it more than Master of Magic. That's why I try to find a workaround. If it is possible to change ElementalDefs.xml in vers
[quote who="seanw3" reply="4" id="2985139"]Elemental\Data\English\ElementalDefs.xml Go to the the very end to find the penalty function. Also, look through this document. It contains some really fun stuff you can sink your teeth into for modding in general. I like to increase level up points to 5. [/quote] I would gladly do it but it doesn't work with 1.3. At least not on my pc. If I try to change ElementalDefs.xml in the program
Thanks a lot for your answer. It take me a while to figure out what's the problem. It happens because of a setting in prefs.ini. If I use Fullscreen=0 than all title screen objects cannot be parsed correctly. But if I use Fullscreen=1 and delete the screens folder in C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic than it works and I can select all objects i
Hi Everyone, I have bought Elemental War of Magic 1.3 yesterday and have installed it twice since then but I cannot start a game. Elemental starts and after a while the title screen shows up in which you are supposed to select "New Game" or "Options". But I cannot select anything. Maybe it has something to do with dxscreen files. Debug.err file says many of the dxscreen files couldn't parsed because of wrong size. I would upload my debug.err file but I don&