That's great to hear. I'd love to see the game enhanced on for years to come for sure. Super wish list but not realistic. Pop system for cities like Civ 5 with more complex leveling and upgrading system Crusader Kings like relationship for rulers Fix food system to be a bit more clear. Still looking forward either way
Natasin
If you put out a DLC then I'm happy to purchase it. I still think the economy is a bit off from my play thru. I still didn't feel like I could afford scouts (and found them useless because they can't pick up goodie huts or quests) I couldn't afford units to defend my towers. Part of the issue is that some seriously overpowered spiders spawned on my borders and
Yes marriage works for me now correctly too. It not clear the benefits of the different rarity for partners and then what's inherited by the babies. This is probably a tooltip thing.
I can confirm that the money scaling is better in this version. I can actually afford a scouts wages. That being said, the Town buildings aren't really worth investing still. There's one that gives you an extra 4 percent gildar. I realize some of the last gildar buildings will snowball. I still couldnt afford to defend my cities or my outposts. It seems like wages are 3-5 times what they should be. At worst, id be nice if wages was a setting. I played on fast tec
Dynasties didn't work for me and I tried two different games. Maybe I clicked wrong. Economy seems borked. The first game I didn't build a town and so couldn't afford anything. I couldn't even afford militia. I focused on making a town first in second game I started and that did help. I don't recall it even being this hard to make money. I don't think the AI could afford either. It was difficult to continue to level up my characters at a certain point. T
It's a fair criticism. Brad has always been upfront in my opinion. I've been burned a few times by Stardock with lifetime accounts (Gal Civ III, Star Control), in my opinion. I really liked Sorcerer King and I was fond of Fallen Enchantress. From my point of view, I never felt like there was ever was ill intent. Perhaps there was a hope that the vision will work out. Sometimes it doesn't. So I like the vision being explained to me. You can tell he really loves the game
I quite liked fallen enchantress and sorcerer King So I'm looking forward to the end result
I know when I played the alpha or beta version recently of this remaster that I was sad to not see what kind of expected production and stats that a settler would give on the formation of a new city. So if I have a settler selected then the tool tip. If I hover over a land then will tell me what the land might give me if I settle on a city.
1. I can't make heads or tails on how cities grow because you have a growth number and you have a grain number. I'm sure there is a logical explanation but I couldn't figure it out. As much as anything, this is just a UI understanding thing because I've never understood it even when I played elemental years ago. 2. This is a lot like one in that I wish that cities didn't cap at at four populat