Hey guys, me again. I've got a question concerning the creation of effects, specifically explosions with burst-fire weapons. I made a torpedo that has a burst fire of 3 (it is a slow traveling weapon), but the explosion only happens on the 1st and 3rd torpedoes, and nothing happens on the second, as if the damage was transferred, but no explosion. do you know why it does this? is it a hardcoded limit in the game? thanks! here's the pastebin: <a href="http://pastebin.com/jagGpU
Marine2014
Hey guys, me again. I've got a question concerning the creation of effects, specifically explosions with burst-fire weapons. I made a torpedo that has a burst fire of 3 (it is a slow traveling weapon), but the explosion only happens on the 1st and 3rd torpedoes, and nothing happens on the second, as if the damage was transferred, but no explosion. do you know why it does this? is it a hardcoded limit in the game? thanks! here's the pastebin: <a href="http://pastebin.com/jagGpU
Gah. Sorry for not answering, i've been worshipping books for the past couple of days - Final Exams are upon us. THE HELP YOU HAVE SUPPLIED TO ME IS MUCH APPRECIATED!! After getting rid of the gap in the coding, it actually works now! thank you all so much!
ok. thanks for the help and the sorts. here's the paste bin stuff http://pastebin.com/cEVCWgXe
ok. here's the line of code: .... Page:1 count 6 entityDefName "PLANETMODULE_PSIORBITALBEAMDEFENSE" entityDefName "PLANETMODULE_PSIORBITALHANGARDEFENSE" entityDefName "PLANETMODULE_PSIORBITALREPAIRPLATFORM" entityDefName "PLANETMODULE_PSIORBITALJUMPBLOCKER" entityDefName "PLANETMODULE_PSIORBITALANTIMATTERRECHARGER" entityDefName "PLANETMODULE_PSIORBITALCANNON" cap
i've got a little problem. i'm trying to mod diplomacy v1.2, and i have good reference files. here's the debug.txt: Text FileArchive missing Label. ...\CAPITALSHIP_TECHSIEGE.entity Label: m_weaponIndexForRange Line Number:212 Line Contents:
anyone have suggestions?
here's the string: filename: PlayerPsi.entity capitalShipInfo Page:0 count 5 entityDefName "CAPITALSHIP_PSIBATTLESHIP" entityDefName "CAPITALSHIP_PSIPLANETPSIONIC" entityDefName "CAPITALSHIP_PSICOLONY" entityDefName "CAPITALSHIP_PSICARRIER" entityDefName "CAPITALSHIP_PSIBATTLEPSIONIC" to capitalShipInfo Page:0 count 1 entityDefNam
thanks, myfist0. I'm not planning on playing online anytime soon, but that is useful, because my bro's gonna get this game in a month or so. i usually play skirmish matches, and that's what i'm trying to alter. i have downloaded the reference files for dip. v1.2 from the tutorials page you made (i made sure it was the most recent references too), copied the gameinfo folder into a randomly named folder (mod1) and put it in the respective place, making it visible in the mod sele
the whole checksum thing is screwing with me a little bit. i've been reading around, and i remember seeing something saying that my GAME'S checksum needs to match with something, or the likes of that idea. could you explain that to me? thanks in advance
thanks for the reply. I am starting over with a clean slate now, but every time i click apply changes on any other mod that works for everyone else, like starts or bailknights, it crashes with a minidump. Do you know what this means?
Good afternoon, All I've been trying to mod this game for about a week now, and every time I build a ship i've edited, upon completion, the game crashes and exhumes a minidump file. does anyone know how to fix this? i am playing diplomacy v1.2, and my drivers are up to date. thanks for the help