[quote who="ZombiesRus5" reply="27" id="3067915"]The beta is available only from stardock's online store. Login using the same user/password for Impulse and check the My Downloads section. https://store.stardock.com/[/quote]Thanks! [e digicons]:D[/e]
Richon
My roommate bought WoM in September of 2010 (well, technically *we* bought it and split the price, but we put it on his impulse account, because I didn't have one at the time), but we haven't seen anything about the game yet on his impulse. How will we know when we get our turn at the FE Beta?
[quote who="G_Bison" reply="4" id="3052425"]He's really not in the game. It is a mod created by the one who posted the You Tube vid, I believe there is a link if you go to the actual You Tube page.[/quote] This much I know, having played well beyond the opening sequence. lol. I meant that having that image in my head is disturbing and it will be hard to get it out of my head. :P
Thank you for ruining Skyrim for me!!!!!!!!!!!!!!
Alrighty, so, as regards AI difficulty levels, one thing I've always yearned for in a game, but found in very few (aside from EUIII and a few other Paradox Interactive games) is something that tells you how the difficulty level affects the AI (and possibly the human as well). I've seen some games where the AI's diplomacy on harder difficulties is actually smarter (read: more realistic and less likely to fight to the bitter end when it's clear you could whallop it but
My excitement for this game grows! Keep up the good work! [e digicons]:grin:[/e]
My roommate and I enjoyed WoM, but one thing we lamented was the lack of hotseat capability. We had the same lament about GalCivsII. As far as we could tell, there was nothing in the game mechanics that would have prevented it (but of course, we could be wrong). So a simple request would be that, if game mechanics permit, hotseat multiplayer be an option in FE. It would be a great way for us to pit our skills against each other, and I'm sure others would agree. :) B