Impulse can detect 32bit vs 64bit operating systems and delivery the appropriate files to you directly. No action on your part. Hence why it'll be "invisible" to you.
Zoomba
Access to the beta has been suspended as we get ready for retail release next week. We're getting the Day 0 bits in place so when the time comes on the 24th, we flip a switch and everyone gets the full game. Your serials will be reactivated then :)
The game serial can be registered to one account only. Once registered, it can not be re-registered. That account can install/activate the game as much as it likes.
Plants vs Zombies does not use Impulse::Reactor achievements. It used Impulse::Reactor Activation/Trial Wrapper.
Hopefully it'll all be out today. We got the patch yesterday and have been working on it since.
Pre-orders just started here today http://www.impulsedriven.com/ccota
Guest83, Here's a simplified example to illustrate why Impulse, GamersGate and others are taking a stand against Steamworks games. Imagine you go to Mom & Pop Electronics Store and buy WidgetX. As soon as you bring WidgetX home and begin to use it, a Mega Electronics Store opens up across from your house that also sells WidgetX, along with many of the same products you could get at Mom & Pop Electronics. On top of that, every time you use WidgetX, Mega
Thank you for all the congrats and well-wishes everyone :) It was an amazing weekend that went by way too fast.
With the impending release of Elemental (August) and all the work that needs to go into getting that game finished and out to retail (not to mention all of the Impulse::Reactor tech we're building for it), we skipped E3 this year. More pressing deadlines took priority. GDC is actually where we've put most of our outreach efforts the last few years. That event is more focused on developer technology and building better relationships with indies, publishers etc.
All pre-orders have been charged. We're live :)
So everyone knows, I'm currently working on the last of the pre-order charges in the current batch. Once that's done, the game will go on "live pre-order" which will let paypal users order the game and get immediate access to the beta. We usually leave our games in this "live pre-order" state for a week or two.
I find it interesting how people will reach as far as they do to rationalize and defend their platform when it's threatened by something new. "Just use msconfig!" "Who turns their PC off anyway?" "Linux will rule the market!" These and their related arguments are, in my opinion, completely missing the original points Brad makes in his article. All of them basically talk about working to alter user behavior, or rely on some significant technical exper
Everyone's favorite Stardock Forum wrangler celebrates another trip around the sun today. Happy Birthday :D
How the hell did eet of all people get promoted? I DEMAND A RECOUNT!
Chances are, future rules will very closely resemble past rules ;-) http://www.guichamps.com/rules
[email protected] will take care of you
And holy cow is this an old thread!
Thanks everyone :D
Definitely looking forward to Thursday
We're working on it. It will be out today.
We're still recovering from GDC. I think going straight from GDC to SXSW would have killed one or more of the team ;-)
Patches for Stardock games are only available via Impulse.
Sins of a Solar Empire: Rise of the Space Ponies After aeons of war, famine, death and destruction, the time has come to once and for all put a stop to the seemingly endless cycle of violence. For ages uncounted, forces have worked in the shadows to attain this goal. But for all of their machinations, they met with failure again and again. The time has come for action! The time has come to make the world a more peaceful place. A happier place. <p
I don't know 100% yet on PAX West, but I had a great time out there last year so I definitely hope we go out again this year :)