I think it would contribute an added feeling of adventure and discovery if the monster entries in the Hiergamenon were only viewable after that monster was encountered. It would be extra awesome if they were only partially unlocked upon encounters with the monsters, but fully unlocked when that monster was defeated. Also, a percentage indicator would keep some people (like me) playing forever trying to get to 100% (and the associated achievement, if FE is going to support those).<
ElementalHam
" It is a solemn thought: dead, the noblest man's meat is inferior to pork." -Mark Twain
Are there any known plans to extend Beta invites to: 1) Purchasers of E:WOM in early 2011? 2) People that pre-ordered FE? 3) People with pork products for icons?
Done! Huzzah!
I'm so stoked I will be able to access the beta when I can pre-order! I didn't get E:WOM until early 2011, I think.
[quote who="askjosh" reply="7" id="3049976"]Seems like the key thing here will be to verify whether or not the Intel HD 3000 is capable of supporting Pixel Shader 3.0[/quote] According to this page, it supports up to Shader Model 4.1: http://www.notebookcheck.net/Review-Intel-HD-Graphics-3000-graphics-solution.43710.0.html
E:WOM 1.4 is actually a decent game, but FE is looking like its starting point is leagues beyond...I'm totally pre-ordering FE as soon as it's possible! If the trials and tribulations of creating E:WOM were necessary to make what's shaping up to be an epic game, then I daresay it might've been worth it (easy for me to say...). If this is going to give me cancer, it looks like it might be the sweetest cancer ever!
I'm going to be playing E:WOM 1.4 with Heavenfall's After the War, Expanded Factions, and Artifacts mod until I get my grubby paws on this E:FE beta!
[quote who="seanw3" reply="1" id="3010485"]Normally I would say get involved with your local church and believe in something ridiculous with the comfort of friends and meatloaf. [/quote] There is nothing comforting about meatloaf!
I'm already enjoying EWOM 1.4 + Heavenfall's mods, but looking at the descriptions of this game...I....I....just crapped myself with glee! [e digicons]:S[/e]
[quote who="StevenAus" reply="8" id="3012212"] Is this particular bug going to be fixed so the game can work as designed, or are people just going to sit and cast aspersions on my character based on extremely limited evidence? Best regards, Steven.[/quote] To me, this is less of a "bug" than something you can choose not to do so as to not make the game non-fun...
Hi all, I had stopped playing around version 1.19 or so, due to enemy sovereigns going kamikaze on my towns. This led to many funny victories that were a bit unsatisfying overall. However, I recently upgraded to 1.4 and also installed the "After the War" mod with expanded factions and artifacts. No crashes and plenty of variety in sovereigns, monsters and artifacts. The dungeons, in particular, are an awesome addition... To those that only read negative inf
This too: http://dl.dropbox.com/u/22392982/elemental_errors/20110301/Elemental1_19d-2011-03-01T20-04-46-353.zip (I had trouble finding this...I didn't know the C:programdata folder was hidden)
http://dl.dropbox.com/u/22392982/elemental_errors/20110301/AutoSave.EleSav http://dl.dropbox.com/u/22392982/elemental_errors/20110301/debug.err The game simply crashes in 1-2 turns, right after the "new spell learned" popup appears, with the message "Elemental: War of Magic has stopped working" and the below information: Problem signature: Problem Event Name: APPCRASH Application Name: Elemental.exe  
[quote]4. AI is more careful with their sovereign.[/quote] Drats! This is going to make it much harder for me to accidentally win!
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