[quote who="ZombiesRus5" reply="1443" id="2995101"]I'm not quite ready for a download yet and it's only the colonial fleet right now. I plan to make all new icons for the Cylons and integrate them as well. It was quite a bit of work creating all of those for the colonial fleet and will take a bit of time to re-energize. Also, I do have the Boomer class basestar and plan to integrate it with the Cylons. [/quote] So
Cylon_Luvr
[quote who="Ben_Maxwell" reply="1424" id="2972375"]Kyogre12 Your Mod is AWSOME, take all the time in the world. To all the impatient Fans who keep moaning, why don't you learn how to mod and then you can play BSG Mod all you like, or better yet you could help Kyogre12 finish this mod ... [/quote] Ben_Maxwell - I do have some skill in modding, and asked Kyogre if he needed any help some months ago. I did not receive a response. Everyone is entitled to their opinion, an
[quote who="Stalcore" reply="1418" id="2971496"]kyogre12 I want to thank you for making an excellent mod. I also want to say that Kyogre12 has the right to take as long as he needs to make this mod. He is doing it for free and of his own free time. Every one just needs to be patient and relax. The update will be out when it is ready. Thank you again Kyogre for making the best BSG mod. [/quote] Stating the obvious here Stalcore - of couse we are thankful, and we all understand tha
I'm sure it will.... seriously, I doubt that this will ever come out... it's always "will release soon", then it never happens.... The expansion, Rebellion, will come out before this does, and then no-one will care about this mod anyway
Waiting for it is torture though!
Hey Kyogre12.... i'm sure there are a number of us who wouldn't be phased if the Valkyrie wasn't included... It would be a bonus... but I would rather the trade off of being able to play the updated mod now, without the Valkyrie.
Any updates Kyogre? haven't heard from you since 1st April...
Keep up the good work Kyogre12! Any possibility that we could see some more screen shots?? :)
[quote who="kyogre12" reply="1346" id="2905212"][quote who="Stevo1982" reply="1345" id="2904970"] Quoting kyogre12, reply 1343 Quoting Stevo1982, reply 1342 Kyogre12... haven't heard from you in a while.... any updates, news etc? Pokemon Black and White came out on Sunday I've also had a couple tests to study for, projects to work on, and essays to write. [/quote Thanks for the update. When will it be re
Ok. Don't get me wrong man... it looks great and you've put alot of work in... I'm just really keen to actually play it!!
[quote who="kyogre12" reply="1343" id="2903229"] Quoting Stevo1982, reply 1342 Kyogre12... haven't heard from you in a while.... any updates, news etc? Pokemon Black and White came out on Sunday I've also had a couple tests to study for, projects to work on, and essays to write. [/quote Thanks for the update. When will it be released? Will you be ready when the final version of the Diplomacy patch is released by Stardock? It's just a r
Kyogre12... haven't heard from you in a while.... any updates, news etc?
Kyogre12... Did you take up ZombiesRus5 on his great offer? This may speed things up a bit so hopefully the mod will be finished by the time the final diplomacy patch is released... which shouldn't be too far off now..
Not fair Unikraken... not fair at all. Why release the mod if Kyogre12 will just have to go back and modify it again? Be patient mate, and grateful that Kyogre12 doesn't want to release a half-as*ed mod. Kyogre12 - regarding the Cylon Colony, the Vasari Star Base looks ALOT like it (if you remove the bottom section of the Star Base - or leave it, still looks the same really). If you enlarge the size of the Vasari Star Base and use it as a planet type that will work well. <
[quote who="kyogre12" reply="1300" id="2884706"] Quoting Stevo1982, reply 1298 Kyogre12... Will you be using "The Colony" as a planet type for Cylon players? Will it be incorporated in any way? Check the last couple pages. I know I've answered that about ten times [/quote] Umm.. no... I've gone back through all of the pages and the best I could find is - "I was actually thinking about that a while ago. The Cylon st
Kyogre12... Will you be using "The Colony" as a planet type for Cylon players? Will it be incorporated in any way?
[quote who="kyogre12" reply="1276" id="2864634"] Heheh, no I'm actually here to say that I'm delaying the release (again) Before you get the pitchforks and torches, I have a good reason. In case you haven't already seen this https://forums.sinsofasolarempire.com/403793 a new update for Diplomacy should be released in beta form in the next couple weeks. I suspect this update will break mods, so I'm not going to release something that can only be played for two weeks. I think it
Not sure how to attach files to a PM... but have a look at this link http://www.youtube.com/watch?v=rrddRK7_Yec - for the background music. Make sure you listen to the whole song!!! Start's off a bit slow
Would be awesome if we could add in the theme song from "The Plan" called Apocalypse for the background music - its awesome. I have the MP3 file for the song... so if you would like to add it let me know.
Hey Unikraken, did you manage to fix the problem with the small ship icons? Will they now accurately represent cylon/colonial ships rather than show the Unity ship icons???
Oh... and it would be even more awesome if the Colony became a planet type and could be used as the Cylon home (which would definitely add to the realism for those of us who prefer playing as Cylons! after all, what use is there for the cylons to colonise vast numbers of planets with large populations?? we'd rather just blow them up)... and Unikraken... great idea with the little icons for the ships - was annoying me too... Also, in the patch, will the AI build Jupiter class batt
Darthxeion... kyogre12 and others are putting ALOT of work into this so that we can enjoy a quality mod... kyogre12 is doing it off his own back and doesn't have to put this together for us at all... so lets be grateful hey. From what I can see on here so far... the updates look fantastic... thanks <a id="ctl00__Cont