Alvinocool

Alvinocool

Joined Member # 434094
0 Posts 9 Replies 43 Reputation

Reinstalled the updated game. Mod works great, and i definitely noticed the difference in the buildings. You were completely right, i couldn't have been using 1.11. Still not sure what happened there. Thanks for your help. btw, since you did say you thought i might not be using a licensed version of the game, if you know of any way i can prove you wrong, let me know and i'll comply.

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I didn't check through impulse. I formated my pc recently and used a backup of the game files i had, then updated the game. It then said i had v. 1.11, though the pop-up to update to 1.11 kept coming up. Mine's a digital copy, and since i didn't want to have to download the game again to install it i thought this method was good enough. Now that you say i don't seem to really have v. 1.11, i guess there's nothing i can do but download and install the game again. I'll let you k

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Uploaded to http://www.mediafire.com/?mcriunh44qs67hf . This is just after i researched the "Housing" technology, at which point any city which could transformed its huts to houses, and then the "house" building option disappeared. At least that's how it was for me. It should also display the 3 "Ghost" buildings.

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Uploaded the file to http://www.mediafire.com/?x24qh9nekgwcv29 . Also, remember it wasn't just my faction, but all the other Men" and "Fallen" faction which come with the game. Yes, i have just those folders in the mods directory. I also checked my installation. The "ghost" buildings' description says: it requires city lvl 1, cost 0 pop and i can only build 1 per city. If i delete the "ExpandedFactions_GloriousDaw

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I had only tried it with a custom faction of "Men" (which i created after i extracted "ExpandedFactions8.6", and made sure to check it was identified as "Men") until now. I just tried it with all the premade factions, all of the new factions included in the "ExpandedFactions8.6" don't give the "ghost" buildings problem, all of the other "Fallen" factions give 2 "ghost" buildings problems, and all of the other "Men" factions give 3 "ghost" buildings prblems. So i'm guessing it

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I actually had no previos versions, i downloaded every mod yesturday for the first time. Tried erasing the contents of the mods folder and re-extracting every mod again twice just in case and the was no change, i also just tried deleting the contents again and extracting just the "ExpandedFactions8.6" folder, the 3 "ghost" buildings appeared again.

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I extracted the complete folder in the mods directory. I'm not a "modder", so if you don't understand something i describe, or i seem to have done something wrong, let me know. I'm also using the following mods: ACPv1.03, ElementiumMine1.3, ExpandedMounts1.8, Murteas_Grimoire_v0.31, UpdatedWeapons1_40 (also tried UpdatedWeapons1_51 with no difference) expandedfactions_elvenweaponry1.1 and Murteas_Equipment_Upgraded (these last 2 i tried before and after "ExpandedFactions8.6" with

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Hi. Love the mod and deeply admire you, since i wouldn't have the knoledge nor time to do something nearly as good as what you've acomplished. Just thought i'd point out that with the new version and using "Men" i get 3 buildings without description nor image which don't actually build anything. Also, there are different sittuations where your city increasing a level will create a "building completed" message (not specifying any building nor image in particular) for every one

457 Replies 636,829 Views