[quote who="joeball123" reply="65" id="3267443"] If Wraiths, on top of having much less health than anyone else aside from Amarians, also healed at only one health per turn, I'd never play them in any game where I wasn't trying to see if I could win by tying both my hands behind my back and chopping off a leg and a half for good measure. I also fail to see how this helps Wraiths recover faster when all the other factions recover health at a rate dependent on unit level. [/quote]<
jintegrity
The idea that was originally presented may have been inspired by Warlock: Master of the Arcane (all units do gain 1 XP a turn [more with certain leader traits and unit upgrades]). Since every unit does it, and 1 XP isn't worth a whole lot compared to the amount a roaming force would accumulate, it might not be as terrible a suggestion as some may be making it out to be. Is it right for this game? Don't know. A modder could always test this, and give feed back on how i
I think, regardless of whether or not Juggernauts are altered/balanced or not, that Lord Xia hit the nail on the head as far as the need to balance the races are concerned. Before proposing my suggestions for how to change/improve the races, let us go ahead and write out what the final two races do (playable, but not attached to any of the pre-made leaders): MANCER gain +1 accuracy per level. While I suppose this can add stability to higher level units, it is
I've tried to replicate this, but was unsuccessful. I have had this happen before, but it isn't as simple as placing an outpost adjacent to swamps. Alternately, it would be kind of cool if the placement of outposts terraformed swamps in to plains or forests, giving a chance of that tile becoming suitable for settlement. Perhaps with a tech' or a perk?
I have to agree with Okimosy as far as wanting ships, dynasties, and multiplayer. In the past, Stardock has removed (or failed to implement) multiplayer believing they can either make a "balanced" multiplayer game, or a game with a ton of options in lieu of multiplayer. Why? I love this game. I'd love to be able to play it with my friends. My friends and I are reasonable adults, we can read what the game does well, and what it doesn't, and accept that this is not a balanced ga
Similar to #1, I'd like a similar notification of when a city has open enchantment slots.