[quote who="Tridus" reply="1" id="2916410"]The problem here is that the new threads about it are being made by new people, who just bought the game. So I don't know who your rant is aimed at. Those people aren't going to read it, since they're not here yet. (At least, the ones that aren't about Gamestop buying Impuse are... because those ones are a totally different can of worms.)[/quote] Precisely. people are coming here for the first time and saying the exact same th
troglyte
[quote who="Vandenburg" reply="45" id="2916087"]Eh, it's Brad's company. So, meh, his decision. Let's just be glad, he didn't sell the gaming part of the company to EA. That would have been bad news. [/quote] Oh don't worry, that will be next year. Since SD is interested in progressing Technology(tm), it's hard for them to focus on making video games. The press release will go something like this: "We built video games to ens
I have a bad feeling about this too. Data mining here we come. At least SD had ethics. Now impulse is going to turn into another steam-virus clone, complete with DRM and as much advertising as they can cram into it. Oh well, so long impulse.
[quote quoting="post"] Combat Speed- In FE on each combat tick all units get to add their combat speed to their initiative. When they get to 100 initiative they get an action (this is all behind the scenes, in game players simply see a queue of units in the order they get actions). The higher the combat speed the more frequently the unit gets to act, and it allows us to be more granular about creature speed. The base speed is 12, but weapons can affect speed so that a
[quote who="Dsraider" reply="113" id="2914322"] Quoting RFHolloway, reply 111Appoint sons and daughters Duke/duchess of City name and then you have a mechanism for splitting kingdoms by dynasty (whichever cities are close to thier duke stay with them, whichever are close to the king/capital stay with them. I actually love this idea. Allow players to appoint their children dukes of cities, which would grant some sort of significant bonus. When the Sovereign dies his heir
Debug here, all I did was upgrade a peasant unit and exit, then upgrade another and exit. It produced a result similar to the first picture except with one less row. It's impossible to reproduce these with any kind of consistency, I can repeat the same actions over and over, but the result is not always the same. It's as though this bug does not want to be found. I was not able to re-create the picture blanking itself out, although it happened a few times before. <a title="deb
new info here https://forums.elementalgame.com/407013
The save starts with an enemy army outside my city, within a couple turns they should attack. Do nothing in the battle except press end turn. There are two enemy units, the first one who attacks is unit #1, and the other is unit #2. If unit #1 dies from my counter-attacks, then the first attack unit #2 makes will not be countered even though my sov has spare action points. Will be countered, but the animation wi
Ha ha, oh a left jab. I agree 100% that sleep deprivation can be lifting to one's mood, I'm glad to see it's been scientifically studied. I don't think it's as reducible to thinking everything will work out, though. It's more like everything small bothers you less. Also sleep can be sort of be described as blissful, so it's more like your mind slips into half-sleep when it's idle. I think there's an opposite effect from sleeping too much also, will make you
The following pictures were produced just by upgrading a peasant unit and saving it without making any changes. The results seem to be somewhat random based on how many you upgrade at a time, and how many you upgrade in total. Either way, something is still messed up. training.EleSav <img src="http://i1177.photobucket.com/albums/x347/crapcrapcrapcrapcrapcrap/buttons_messed_1.jpg" alt="g
[quote who="CodeCritter" reply="8" id="2912018"] Quoting Trojasmic, reply 1hopefully, they'll fix some of the graphical glitching too yes, 1.19i includes a fix for the quality/quantity icons on the train unit window, [/quote] Well in that case I'm going to have to make another bug report, because it was back in my game and I just assumed it wasn't fixed yet.
Apparently not stopping at gay marriages, the armies of Kraxis and Umber have taken to dressing in drag. While I applaud the forward thinking of their civilizations, the forward observers do not look like they're dressed for battle! The save starts with my sov in small army, and an Umber forward observer to the south. If you hover over the forward observer, then move right, a chick "Arussa" will appear out of the fog. Arussa is dressed up like a forward observer! If you reload the
I have no idea about business or markets, if a game is good in its own right I just think its market will find it. I think most what are called AAA movies tend to just be about shiny special effects, a convincing trailer, but a poor movie. Not that I actually know what makes an AAA from a middle or small, but if the amount of advertising/hype is a factor then I'm basing it on that. I don't think I could stand to play another console game, there's some certain "sameness" that comes
[quote who="mywhiskey" reply="1" id="2911244"] Also, the empire land does not change to kingdom greenery until you reload the game.[/quote] I've noticed this too.
Somehow the production and training times are getting screwed up, resulting in negative numbers. The save starts with a barracks building and a food shortage. If you build an Apiary on the Twilight Bees just to the left of the city, within 3 turns the Scouts will build after reaching a negative build time. If you stay in food shortage they will build normally. scouts_pre_negative.EleSav <img
It's never a good idea to use saves from older versions, you can encounter strange bugs.
There is a city to the South of the capital called RIITARIB with several units stationed inside. Select at least two of the units and move them outside the city in any direction. After one turn they will leave a copy of themselves on the landscape. The copy will disappear once the unit has re-stationed inside the city. Can be repeated over and over. doubles.EleSav <img src="http://i1177.photo
Load the saved game, click on "Train Units", then click on "Design". There are four unit templates, delete any 2 then upgrade one of the remaining ones. You don't have to make any modifications to it, just save it with any name. When you click "Done" the buttons for "Quality" and "Quantity" will be blank. scout.EleSav <img src="http://i1177.photobucket.com/albums/x347/crapcrapcrapc
The .dmp should appear alongside the .zip files. I've only seen .dmp generated when a .zip is 0 bytes, the directory you mentioned is where I find both .zip and .dmp in windows 7.
Just finished my first game, small map on epic with all opponents. Took about 4 hours and generated 10 crashes. Crash 01 (Turn 189) Crashed while clicking end turn, windows crash message but no other error messages. debug_01.err
From my perspective the dynasty system is basically a bare bones system at this point, and many people are falling behind the proposed "inheritance" scheme so they can say, "See - we have a working dynasty system!". And trying to emphasize the effect of family ties to the maximum, just because it's really the only thing going for the dynasty system right now. I think the effects of dynastic marriage should be more subtle, at least for this case. I see this as just one of many changes need
Whatever the mechanic, I think it would be a lot more fun if the nation always fractured. Some for you, some for me, and some for the guy next door. As important as family connections are, I can't help but think a certain amount of cities would surrender to the guy who just offed their sovereign - and has armies bearing down on the remaining cities. Personally I don't find it rewarding to "inherit" a bunch of stuff cause a random nation happened to kill a random sov who I happened to
Crash at turn 330 with an out of memory message. (Debug records 'error allocating memory') debug.err Elemental1_19g-2011-03-21T17-50-13-865.zip Crash at turn 650 with an out of memory message. debug.err </
[quote who="yaromir" reply="14" id="2905238"]Dynasty "system" is a side-feature unrelated to the rest of the game...and there are a lot of other areas of CORE gameplay that need improvement. I'd much rather see time+money be spent on empire building/tactical battles/research. In fact, dynasty thing should probably be turned off until it can get major attention (i.e. make it so it actually matters in the game)[/quote] Agree.
[quote who="unacomn" reply="8" id="2905256"] And, hopefully, the harbinger of more dynasty improvements to come? That change alone will be good, but better if defeated sovereigns have their kingdoms split between factions with claims to the throne, those with stronger claims getting a bigger piece, possibly resulting in a sort of civil war.[/quote] This would be way better, with entire kindoms beings swallowed up into one large conglomerate, it's quickly going to be game over - f