also they should rename "pass" to "defend"
heyhellowhatsnew
[quote who="Mmrnmhrm" reply="16" id="3254064"] XCOM has a long list of things that are annoying. XCOM is not as good of a game as FE. By that I mean, the typical buyer for each game will get more enjoyment time out of FE than they will out of XCOM. [/quote] Note: This is your opinion and to think otherwise is blind fanboyism
Hi! I was just wondering if the FE key I have from the Stardock site will work with Steam? I'd really prefer to play it on that platform since all my games are there. Thanks!
Honestly, I would love if tactical battles were more complex. The new Xcom did a great job with that.
Thank Allah for listening to player feedback and making factions/races different from one another. THANK YOU
There is seriously no hope for FE is this is their idea of fixing this game.
Haha please don't tell me y'all sent out a mailing list email advertising 1.3 and the update is as broken as people are saying.
Also the fact that there have only been 3 posts in this thread since I made my last post should tell you something. Whatever they're doing now ain't working. If you're going to put all your eggs into one basket, make sure its the best goddamned eggs ever laid.
[quote who="Gwenio1" reply="59" id="2965753"] Additional programmers do not translate directly into increased productivity. This is because it adds the complication of having to coordinate to ensure all the code works together. I think the best number of full time AI programmers (Brad only works on it when his schedule allows) would be 2, one for TC and one for the Strategic AI. They already have one person besides Brad.[/quote] Obviously what they're doing now is
Also, I say this as a schmuck who preordered Elemental: WOM. Just dump the support for it and go Full Power in FE. The only people who still play Elemental are those that pre-ordered or got in early enough to get FE for free. I'd really suggest you let your pride go, once again, and just get as much woman/manpower (and AI programmers, because this is what makes and breaks strategy games) into FE because if this bombs, I feel like you'll be stuck in Molyneux mode forever. I fee
[quote quoting="post"] War of Magic: v1.3 With Summer here it is time to get v1.3 of War of Magic out the door and start thinking about v1.4. I had to push some of the things I wanted to do in v1.3 (notably rewriting the tactical AI) into v1.4 as I ended up spending a lot more time than anticipating improving the overall “feel” of the game. [/quote] Suggestion: Hire Another (or 2 more!!) AI Programmers Okay, it&#
[quote who="charon2112" reply="6" id="2939649"]The real question is...is Cari_Elf super cute? [/quote] the real question is, can a male gamer contain themselves whenever they know that a female is a gamer? That answer is no. They can't. Who cares if she's super cute or not?
[quote who="Frogboy" reply="15" id="2918002"] Quoting Aeon221, reply 10Ballsy move selling Impulse. Seems odd that someone who was previously a champion of the conglomerate model has rejected it so thoroughly. I mean, you've said a million times that you derived significant advantages from having multiple income streams (desktop apps, publishing, retail, games). Why the sudden urge to dump one of the fastest growing segments? I suppose not wanting to run a big compan
Here's my suggestion: Don't even mention a release date for Fallen Enchantress. Don't do it. Don't!! Do what Blizzard does: "It's ready when it's ready".
Gay marriage should be in this game anyway.
You do realize these polls aren't accurate at all, right? Stop being silly.
Please don't do this, this is really dumb. In fact it's a criminally dumb suggestion and the only people who are agreeing to this are really rabid and obsessed fanboys who think these ideas are actually good ideas. One of the huge problems with games today is how developers cut out pieces that are normally in every game, and offer them up for 10 extra dollars when the game is released. Case in point: Dragon Age 2. I urge you to ask this to customers who don't constantly post o
1) How much of this stuff is going to be ported to Elemental :WoM. It seems like these new things sound like it fixes whats wrong with the first game, that being tacticolol combat. 2) Are you going to make the civilizations more varied? No? You're not? Then stop what you're doing right now and for godsakes give me some distinction. One of the major problems with this game is that everything is the same graphically. It would be cool to have different looking civs specifi
If I go to your office can I give you my ideas for Elemental?
[quote who="LightofAbraxas" reply="12" id="2891519"] Quoting Nabbar, reply 8 Quoting LightofAbraxas, reply 6 Yeah, just poking a little fun. Considering that the actual changelog was at the top of the "Recent Posts" section, and the OP has created a new thread asking for the link for each beta release rather than looking around a little, I felt justified. No need for name-calling. 1st off I did look around for 1.19c changelog&
[quote who="Frogboy" reply="3" id="2893031"]Well right now they're working on both Fallen Enchantress and War of Magic 1.2. The big thing in War of Magic is the memory thing. Once 1.2 is done, then 1.3 will primarily be about new features, some of which might get put into Fallen Enchantress too depending on the relevance. For 1.3, we're looking at adding: 1. Random events 2. AI's surrendering when beaten 3. More diplomatic back and
Keep in mind that we're all biased here. Just be true to yourselves. Work on the tactical AI, work on making Rise of the Temptress: Goldeneye or whatever the expansion pack is called the best game you've ever made in your life.
This is my honest opinion. I will give this game another try. I hope the tactical AI has improved. [quote quoting="post"] AT RELEASE: E: War of Magic: F Civilization V: B Starcraft 2: A Fallout: New Vegas: A END OF 2010: E: War of Magic: C Civilization V: B Starcraft 2: A Fallout: New Vegas: A NOW: E: War of Magic: ('ll tell you tomorrow, i'm going to give it another try) Civiliza
I never knew asking for a change log was such a monumental task or burden