Thank you, great modding support [e classic]:congrat:[/e]
Jounk33
Hallo, Is it allowed to import Models from Elemental to FE and release it for a modification? Of course with credits. there are some models in Elemental that FE don't use. So my idea is, to import them to FE for making more weapons and armors with new textures. Is this allowed ?
So, when a patch is buggy, like 1.3 everybody must accept this, must live with? But I dont like 1.3. I see, this is a strange marketing strategy. I DEMAND to give access to older Patchversions of Elemetal:WoM, I have spent money for the game.
Yesterday I thought it is my mod. But today I'am playing 1.3 without any mod, But still I find a bug during some battles. </
Hi, I#ve made my personal mod in Januar-February 2011, so for 1.09 or 1.1. Now, I have startet with Elemental again but I've autopatched to 1.3. So, when I play with mymod, there are many problems in combat ect. And i've changed many in my personal mod, so I can not locate the problems and to upgrade my mod to 1.3, I have no time for. It is to complicated. My question is, how to patch back to 1.1 again ? When I install new, I can
Okay, thanks
Indeed great stoff, good work. But I have a request. Is there any chance to give the armor of the sandbrute and hellbrute a better texture ? I've see, the armor seems to be from bones, but the texture comes allover in pur white. It would be a better look when you give the texture a little more ivory. EDIT So it looks to me: http://img31.imageshack.us/i/brutearmor.jpg/][IMG]http://img31.imageshack.us/img31/8874/brutearmor.th.jpg[/IMG]<
I've never played FFH1 or 2. Of course I've heard of it. BUT is this the Civ-Fanatic Forum ? I've make a system of Pre and Suffixes to name all the bands. The first 4 Bands called: - Sharp Wood Knife- Mob - Sharp Tin Spear - Mob - Wild Flesh Hatchet -Mob - Screaming Bone Sickle-Mob Example, the Sharp Tin Spear-Mob: - Sharp, Leader has special abiliy "Throwing Knife" - Tin, Leade
I found the original human Troublemakers always a bit boring. My suggestion would be that all human Troublemakers always appear in the game as a group, which is also only realistic. And I would like to distinguish 5 groups and each group can contain one type or
There is a strange thing about Goddie Huts. It will not generate Goodie <span class="hps" title="Zur Anzeige alternat
How can i manage it that an <span class=
How it would be with a psionics Spellbook. Spells like Spiritual Hammer, Psi Attack, Some Heal Spells, some Faer, some Moralspells ?
I've waiting over 20 minutes, without any results. I've go back to desktop and task magager said, Elemental: NO RESPONSE ! So, I verify installation new and it works, thanks.
1. yes, negativ unit_stats are just zero. I've tested with unitStat_defense.
I have accidentally overwritten a</
Version 0.75beta is now released. What is new/changed: - Most NPC classes now come with very own special abilities. Like throwing weapons for assassine, or battlesongs for bards. Especially mages now have spells they can cast without using mana. Natural talents. - from 0.75beta on, there are many more mage-NPCs, and this mages are damned more powerful, because of the natural spells they can cast. - Magic books have all been completely reworked. From now on, ALL (M
Of course it is your decision what <span
Currently I use the graphics <span class
kenata, I've read something you want add throwing weapons in your mod. Do you have already add them in the last version, or is it to do ? Last week I've made some effects for throwing daggers, shuriken and axes for my New Orde rmod. I want give the assassin classes such a throwing ability. If you have interest, I can send you the effects
Heavenfall, Oaky thanks, I will see what I can use. Agrippa and kenata, It was never a goal of the mod to be compatible with other mods, but you 're right, indeed it might
Thanks to all, Heavenfall, if you have time to test my mod and you like it, we can fusion it with your extended mounts mod for 1.11. I've seen your thread and I like your work very much.
Elemental: New Order beta0.75 by Jounk33 ----------------------------------- Sorry bad english !!!!!!!!!!!!! Discription: Elemental:New Order is a modification for Elemental: War of Magic. The mod focuses the costum champion geration, to give the player more opportunities for his very own hero. And Number and incidence of NPCs. What this mod does? - Adds many new weapons, armors and other eqiupment for heros and your troops. - Ne
Ahhhh, okay. So I have to wait for 1.19. When it will be released.
Hi, How to generate a negativ Gold income Modifier ? I want a sov trait for a bad trader, so net icome for EVERY City is reduced. That do not work, anymore: [quote] Player &nbs
Thanks kenata, That is realy bad. I'am wondering because for weapons, items and armors, and NPCs I can override the original, but not for traits and talents. And if you say, for buildings.