Geeze Xia. Been avoiding winning To get your stats up high huh? Lol. That is pretty impressive. So tell me, how did you get his stats to be so high on the first level? Leveled up your sov and spouse before getting married? So yeah. So far in one game I have gotten to the point where my units can be both fast and have good armor. I think I prefer fast though, at least in the units I don't park for city defense.
ShideKnight
Cool... they are nice [e digicons]^_^[/e] Put them in a textfile to download and post it in the modding forum, also.
[quote who="kenata" reply="92" id="2864948"] I would like the datafiles to be consistant in the terms they use. What I mean is that the Altarians (at least that's what i'm pretty sure this race/kingdom is) are on one hand refered to as "Men" when your talking about the race, but under all of the equipment files in the tag and the champions model tags they're refered to as "Kingdom". I think there might also be some examples of this in the technology files. Now this
So what do you folks think about sacrificing leg armor for extra movement? I for one have started to appreciate being able to move faster than mostly everything, since move 2 is the standard. Don't seem to be missing the armor much eaither.
Er, one thing I know is that in the past people have made champion files by basing them on custom sovereign files. Is that how you came up with that unit? If not, it might be worth taking a look at a custom champion file to compair and such.
I would like the datafiles to be consistant in the terms they use. What I mean is that the Altarians (at least that's what i'm pretty sure this race/kingdom is) are on one hand refered to as "Men" when your talking about the race, but under all of the equipment files in the tag and the champions model tags they're refered to as "Kingdom". I think there might also be some examples of this in the technology files. Now this might not be a big deal for someon
Your idea is really cool. I too kind of like/kind of dislike the way cities are put together now. The sprawl is great - it's a welcome change to the "single tile" style. But your right... they're kind of plain, and not always believeable. I think maybe other buildings can be done that way too... making, for instance, research districts... or perhaps a building with an attached lot to mess around with things.
So I am wondering, how far is modding going to be taken in Elemental? I remember hearing it said that it's suppost to be one of the bigger draws of the game, but I am wondering if we will be able to do things like create our own stats, change game mechanics, create and delete resources etc? Also, will Jon Shafer's "Win The Game" button be fully moddable? I guess I am asking because the only very modable game i've ever played where I was really aware of the modability was the two
Now there's a couple AIs that stay above me on the power rating I guess it goes to show that I am not that good at these kinds of games... but it has definatly gotten funner. I kinda wish they could form large enough armies to be a real threat to me, though. That doesn't really happen. Then again, having bows helps[e digicons]:grin:[/e] Stardock: I really appreciate how you guys are still working on the game, even after release. It is evidence of why you guys seem to h
Hi all First I want to say I absolutly love the game, even though it does feel unfinished sometimes. Devs, you folks did a great job. One of the things I really like is the idea of dynasties, but as they are now it feels like they're just kind of thrown in there. Over the past couple days I have come up with some ideas to fill in the dynasties mechanics. As I am presenting these ideas understand they kind of come as a set, so please read through to the bottom a