Coby90, this is a fantasy game. If there is to much realism than the fantasy(and the game)will die. Also if you are in a bad relation with every kingdom/empire, than you could only go to generation 2, or turn 400-800(not saying it couldn't be changed...). Also, if they improved multiplayer, but didnt change the marrige system and made mortal soverigns, then groups of two people are going to team up and make endless dynasties while kingdoms fall in 500 turns beacuse they had
nomkey
Thats a great idea![e digicons]:D[/e] But maybe it should be for a tech. (EXP. Adventure/ Minor Recorces:: This breakthrough allows us to easily find and use the lost resorces from the cataclysm. As new recorces are growing, we may be able to take advantage of what remains from after the catyclsm. Many things were destroyed before it but there are still some out there.) Recorces are supposed to be otherwise rare, but we cant forget
Starting out with a workshop is optional, you could try to get materials in notable locations first, so you can build a farm before a workshop, if you get lucky and start next to a old growth forest, you wont need a workshop. Instead of capitals producing 1 material(s), you could instead have it to where you could have a strength for the sovereign where he/she gets 1 material every 1/2 turns. 5 people to start with is not really needed and would not help speed it up. You can al
In the original post, it was said that magic needed more magic. He put it down saying as that all you can do with the magic system is encant for +1's, and other magic that is completly unchanging/important. Note, it is a RPG, meaning that you will otherwise start out low and slow and gradully gain mana until after 100 turns, then (depending on how you leveled up your tree) You will be able to do much with magic (EX. turn land into mountains, cast powerful spells damagin