abob101

abob101

Joined Member # 4285510
83 Posts 1,017 Replies 24,444 Reputation

[quote who="anc40" reply="4" id="3441380"]Oh dear, I didn't know that there was a specific thread for modding questions...I've just posted question threads in the Mods forum as occurred to me. Did I do wrong then? I apologize, I'm sure.[/quote] No that's fine.

40 Replies 56,269 Views

[quote who="Glazunov1" reply="123" id="3441353"]speaking of which, would you guys be willing to give up the rotating camera in LH in exchange for a massive boost in performance and visual quality?[/quote] Seems i'm the only one... but I kinda like the rotating camera. [e digicons]:-"[/e] I guess so long as you can still change view like with the hotkeys it would be ok.

171 Replies 702,848 Views

If it really bugs you... maybe maybe edit that xml you posted (from vs_UnitType_Overwrite.xml)... change... +10 Attack vs Dragons unless user is Dragon to (unless user is Dragon) and then -10 Attack vs Dragons to . That'd shou

544 Replies 1,093,721 Views

I would have thought LH would run ok with that. Options to disable would be the Character & Other Outlines, Pedestrians, Dynamic Shadows. Turn off Anti Aliasing. Under Advanced set Groundcover to None. Maybe turn off Styalizede Lighting. Playing zoomed out to the cloth map as much as possible in strategic mode would also help probably.

8 Replies 9,314 Views

Really interesting stuff... I like it. Great icons. Couple of feedback things.... > Stubborn: Unit becomes invulnerable for 3 turn. (UC) Sounds rather powerful as a unit trait if you can give this to all trained units? I get that you have to sacrifice a turn to use it but if you combined it with a +init trait of some sort to get in first I think the AI would really struggle to deal with it. I like the

39 Replies 173,452 Views
Reply to N/A in FE Multiplayer

Good resource, nice work.

7 Replies 11,143 Views

webusver - I copied that SummonFamiliar spell to my Mod folder (just that file nothing else from your mod).... and it works fine. I just have D&W plus your SummonFamiliar. It costs 1 SummonPool as expected. So your code for that spell is correct. I'm not sure why it would be deducting 2 Summon Pool for you. Do all summon spells cost 2 or only this new one?

12 Replies 22,210 Views

[quote who="Ericridge" reply="1" id="3437500"]Definitely the Resoln faction[/quote] They're probably my favorite actually... I agree with you on the Dodge... I don't really like that as a racial bonus... but I like the interesting extra units, Spiders and the binding demons. Not that they're all that great... but they're fun. [e digicons]:beer:[/e]

12 Replies 29,708 Views

[quote who="webusver" reply="3" id="3436969"]Also I can summon even if I have -1 summon pool. Is this a feature of Demons and Wizards mod or my mistake?[/quote] If you have included extra copies of my SpellDefs in your mod that would probably cause this.

12 Replies 22,210 Views

[quote who="Heavenfall" reply="20" id="3437324"]Seeing unit designs and tech trees go is a bit of a let-down.[/quote] For what it's worth I agree with this. I like the unit design, something new for fantasy strategy... it's not perfect by any means but it's a great concept.. lots of fun. I'd be more excited about a new game that is more like LH and less like AoW/MoM. I really dig the unique blend that LH has.... 4x fantasy st

171 Replies 702,848 Views

[quote who="EvilMaxWar" reply="6" id="3432131"]Silly me, I had forgot to remove the High in the filename, I only removed the fake extension at the end.[/quote] Oops, no that's my bad.... good spot. I should have removed that. [quote who="EvilMaxWar" reply="6" id="3432131"]I will try all 3 and tell you which I prefer.[/quote] No prob. You can always edit it yourself to create your own if you have GIMP or something similar to edit the file.... change the

11 Replies 28,272 Views

Doesn't look like it worked for you, here's another version to try... it's very high contrast (ugly looking for me): https://dl.dropboxusercontent.com/u/100348448/TileSelectionTexture_Tactical.dds.test Try saving that one. Here's what it looks like for me with the Other Outlines OFF: <img src="http://i.imgur.com/zxOdO8l.jpg" alt="" width="1920" heigh

11 Replies 28,272 Views

Hi guys, Yep i'm still around kinda in lurk mode currently... took a bit of a break for a few weeks but i'm around. The gfx files are available still there's another post in that thread where I included new info (there 2 versions you can try now), but in any case here it is: *** If anyone want so try these, here are the new links to the two files: High Contract version: <a href="https://dl.dropboxusercontent.com

11 Replies 28,272 Views

Yeah true. If it helps the troubleshooting process, I don't seem to be getting crashing.. i'm on Win 7 64 bit with 6GB RAM. Radeon HD5800 Gfx card. Seems to be ok even with huge maps.

544 Replies 1,093,721 Views

Never played WoM, was looking forward to it when it was in development but when after it came out with all the reviews I never got round to trying it. I don't see why you'd go back there when you have a great game in FE:LH. Better off creating another FE expansion, or even FE2.... and add Dynasties to FE.... or minor factions or air units, naval, wandering heroes etc. I'd sign up for FE2 or another FE expansion tomorrow but have little interest in WoM directo

206 Replies 1,571,732 Views

Hi all, Question for any of the guys who been here long enough... From reading some really old threads (from WOM), I am led to believe there was some sort of minor race / minor faction concept... presumably a bit like that in GalCiv2. I'm just curious how it worked, what was good/bad about it... and why it was dropped ? Cheers.

5 Replies 6,795 Views

Thanks 6357brussell, glad you like it.... I appreciate the feedback [e digicons]:thumbsup:[/e] I've had a bit of help with the last major update so it's a credit to those guys too. Got some more stuff in the works that will hopefully see the light of day at some point.

349 Replies 1,263,005 Views

[quote who="NorsemanViking" reply="10" id="3422714"]Sieges, Naval stuff and Empire management [/quote] Sieges, naval stuff..... and flying units. That'd make a great expansion. Where do I sign? [e digicons]:thumbsup:[/e]

15 Replies 25,443 Views

[quote who="Illauna" reply="4" id="3422493"]City Defenders Fixed - Currently if your city is attacked a second time on the same turn, your city defenders do not fight. - Currently if you attack an AI city a second time on the same turn, ALL their city defenders fight (even if they've died in the first attack) - A consistent system to be made to made it fair for player and AI alike. - Units HP and alive/dead status of city defenders should be tracked across the tur

20 Replies 23,233 Views

Yeah like parrottmath says, just for a sanity check... copy the D&W Gfx folder to the core Gfx folder and check that it works from there. [quote who="Maseren" reply="179" id="3421129"]even noticed I was missing your A_LHLIB_Unit Stat vE, just to confirm, you and the makers of Children of Storm use two different LHLIB's correct? [/quote] This is true, the D&W one is essentially out of date... I will hopefully release a D&W minor update soon with the newer versio

349 Replies 1,263,005 Views