tremivenor

tremivenor

Joined Member # 4283563
2 Posts 2 Replies 97 Reputation

I have noticed that grain/material tiles can be both reduced and improved by raising and lowing the land on surrounding tiles. I raised a tile once until it was a hill, losing all production, then lowered it back down and got the same production back. I also noticed that production values on tiles that are not utilized grow over time. I am not sure if they need grain to seed this growth, or if any tile far enough away from another city could spontaniously start producing. I ha

14 Replies 8,699 Views

I would like to see daggers come out along with spears and shields. I don't think it is a stretch that a civilization that has figured out how to make a point at the end of a long stick has figured out how to make a point at the end of a short stick. RP aside, I would like to be able to upgrage early units along the single handed edged weapon tree if I so choose. I don't particularly care if it is a dagger or not, I care about having something in that slot that will later upgrad

13 Replies 7,041 Views

I would like the ability to choose what is considered an upgrade for my troops. Often the game chooses things like legendary armor above magical, or masterwork bows over yew bows. I realize that I can simply choose the weapons I want when I create a unit, but if I have a group I made before I learned to craft magical weapons, I would like to be able to upgrade their weapons as I choose, not simple what the game thinks I want. I don’t mean individually managing every little group

1 Replies 2,689 Views

I cast the spell of making on the same turn that my research for the magic tree tech refined defense finished. After viewing the endgame recap, the main menu screen appeared, but I was prompted to choose a tech to research. I chose something and clicked the accept option at the bottom right corner, but nothing happened. I was forced to open my task manager to end the game.

0 Replies 1,971 Views