[quote who="ElanaAhova" reply="3" id="3610282"] doesnt buying from sd also put you on steam? [/quote] Point is to get rid of Steam, not to get FE to steam. I own quite a GOG collection but nearly no Steam games because of the negative side effects. And I aim to get rid of it completely. Moving FE + FH:LH to GOG would be a huge step towards this for me. Thus the question... See thread topic.
Keenan69
Any options? 1. I understand GOG might not like to give away their services for free (game downloads + patches), so I would even pay of that opportunity. But being forced to buy a second time for the full price will break the deal for me. 2. I own FE + FE:LH + all DLCS, so essentially the Ultimate Edition. (Afair all bought through Stardock never from Steam.)
@ Peter Huebner >I feel that the population cost for pioneers in 1.2 slows the game down too much. Currently I`m experimenting with Splitting Pioneers to Settlers (Town Builders) and Engineers (Outpost builders) and assigning dedicated population costs. The first game with 15/3 indicates that this might be too c
>From Changelog: >>Pioneers cost 30 population when trained >just split Pioneers and Outpost-Builders for 1.30 (if it is not done yet). The exact population cost is moddable (value is multipied by three), so the path for a split into Pioneers (Settlers) and Engineers (Outpost builders) via modding is open for 1.20, and some cost tweaking is also possible. Thanks! However for 1.30: <strong
With step one already done in 1.20 - Thanks [e digicons]:thumbsup:[/e] From Changelog: >Pioneers cost 30 population when trained just split Pioneers and Outpost-Builders for 1.30 (if it is not done yet). [I hope that the exact population cost is moddable, because this would allow to do the split also by modding (would be fine by me): BuildTown BuildImprovement <StrV
#1 Movement points: Track individual units movement points. The current system has a lot of flaws, side effects and weaknesses I can`t really imagine that you would call this "intentional features". (Split/Merge of armies / City entering/leaving / Buying/Trading movement relevant equipment for champions / Applying spells / Considering individual units movement capabilities) #2 Pioneers sh