[quote who="Frogboy" reply="31" id="3260583"]Keep in mind, from the AI's point of view, the humans are ruining the game. [/quote] Well good thing you made this game for the AI to play. We can just quit playing and let the AI have its fun. [e digicons]:digichet:[/e] Of course that would actually be valid if it was me and 6 other players all declaring war on the AI at the exact same time. [quote who="willie sanderson" reply="46" id="3261051"] Quo
Fistalis
Good luck. [e digicons]:blush:[/e]
[quote who="Tuidjy" reply="46" id="3260650"] ridiculous to expect that you can win at high difficulty by playing a crippled strategy like yours (weak defenses, research goals with few cities) Note that I believe cities, as they are now, do not bring enough bonuses as they grow. I have posted numerous suggestions as to how to improve things to make big cities more appealing. But what you're pushing for is how to make numerous cities less appealing, and that is v
[quote who="Tuidjy" reply="41" id="3260621"] Quoting Fistalis, reply 40 Quoting Tuidjy, reply 39 Quoting Fistalis, reply 38The fact that if you don't spam your own pioneers means you WILL be weaker and you WILL lose against the AI who is doing it At what difficulty? Normal, large map, epic speed 6-8 AI. Quests off, sparse monsters. I've told you my settings like 10 times now it seems. But i'm sure you have some min/maxed
[quote who="Tuidjy" reply="39" id="3260604"] Quoting Fistalis, reply 38The fact that if you don't spam your own pioneers means you WILL be weaker and you WILL lose against the AI who is doing it At what difficulty?[/quote] Normal, large map, epic speed 6-8 AI. Quests off, sparse monsters. I've told you my settings like 10 times now it seems. [e digicons]:grin:[/e] But i'm sure you have some min/maxed sov that will just run through them all
[quote who="Tuidjy" reply="37" id="3260579"] I do not understand why expanding for as long as you have room is considered wrong. [/quote] And heres your issue. No no one said it was wrong. We simply said there should be other VIABLE strategies. Its not wrong.. whats wrong is that we HAVE to do the same to compete. The fact that if you don't spam your own pioneers means you WILL be weaker and you WILL lose against the AI who is doing it.
[quote who="Tuidjy" reply="27" id="3260501"]Let me see whether I am understanding you. If you cannot win the game by holding 1/3 of the land the others side have, and having no more 1/2 the production facilities, and wasting your mana on resource gathering, and starting wars of aggression without having the AIs gank up on you.... it's not a 4x game? Well, I guess I would not know how to start answering this... except that I will say that at the difficulties you seem to pl
[quote who="Tuidjy" reply="25" id="3260481"]And you are using enchanters? Then you have absolutely no excuse for complaining about pioneers tying up your queue. Although wasting 50 mana on an outpost unless it is a emergency is ridiculously inefficient.[/quote] Never complained about pioneers tying up my queue. Because I don't spam them, then I lose. [e digicons]:digichet:[/e] [quote who="EvilMario" reply="26" id="3260483"] Anyways. I feel like I
[quote who="Tuidjy" reply="23" id="3260475"] Quoting Fistalis, reply 20I'm starting to think you're playing with some mods.. seeing as you think pioneers only take 4 or 5 turns. Or some of your experience is from a beta and those things have changed. Them's are fighting words. I hate being called a liar, and if I was using mods, I would have said it. I play on ridiculous/ridiculous, everything normal/balanced/default/etc... And things have ch
[quote who="Frogboy" reply="19" id="3260462"]That is not true. They won't go after you unless their relations with you are neutral or less.[/quote] You sure the other Ai can't bribe them into war even if they are in good relations with me? P.S. all my play experience has been on normal.
[quote who="mqpiffle" reply="21" id="3260460"] Quoting Fistalis, reply 11Really, then start on a large map with 6 or 8 factions and only build 1 or 2 pioneers and let me know how that goes... If you think 3+ pioneers is 'city spam' then this is not the game for you. You are officially trolling.[/quote] City spam = spam until you reach an opponent or have no space to expand.. 5 or 6 cities will usually result in that because the AI is spamming them as well
[quote who="Tuidjy" reply="17" id="3260454"] Quoting Fistalis, reply 142 or 3 cities is not 2% of the land mass and resources on a large map. There is maybe 20 or 40 city spots which would make it 5-10% You're a new player, so you are forgiven for not knowing. Let me show you a picture. It will be from a ridiculous/ridiculous game... it will come in 5 mn. Most of the land is fertile, once your dominion has reached it. As your cities grow, they rejuvenate t
[quote who="Tuidjy" reply="15" id="3260446"] Quoting Fistalis, reply 12Seeing as it takes 9-10 turns to pump out a pioneer.. you do the math... you have to spam them to reach 4 or 5 by turn 50. Your math's off. If your starting city does not have either materials 3 and a forest, or some essence, and you do not have enchanters, or wealthy, or adventurer, you may need 6-7 turns. But seriously, if you pick a nation/sovereign that is crippled by low materials
[quote who="Tuidjy" reply="13" id="3260435"] Quoting Fistalis, reply 11Really, then start on a large map with 6 or 8 factions and only build 1 or 2 pioneers and let me know how that goes... Huh? You expect to win a game by controlling 2% of the land and resources? Why would any sane developer allow this?! Trade republics have existed in the real world, and they have grown rich and decadent, and they were gobbled up by the Empires (Roman, Holy Roman, British, etc...) any
[quote who="Tuidjy" reply="10" id="3260422"] Quoting Fistalis, reply 7 Quoting Tuidjy, reply 6Initial land grab is something you HAVE to do, just as you HAVE to ramp up your production in your first city, just as you HAVE to bring taxes to none, just as you HAVE to grab resources, or LOSE. (At reasonable difficulties. At low difficulties, you can just conquer stuff with your two heroes and a couple of rushed spearmen. You keep saying that city spam is a bad thing.. but th
[quote who="mqpiffle" reply="9" id="3260419"]I think you are imposing your own lack of choice, because every game I play, I play with a different strategy. I also only use the vanilla sovs, which are designed to play very differently from each other. As far as city spam goes, this game definitely does not condone that strategy. If you you want to play a game that requires city spam, load up Civ 3, then get back to me on how bad FE is.[/quote] Really, then s
[quote who="Manii Names" reply="12" id="3260405"] Quoting Kentuckyy, reply 10On easy difficulty, the AI gangbangs me about an hour into the game for 3 games in a row now. Same thing was happening on normal so I switched. It does not matter how much of a relationship you have or how many tributes you give, about an hour in they will gangbang you. Just to make things clear, nobody here likes getting gangbanged. You can look at your relationship with each AI player, seeing what v
[quote who="Emperor_Nero" reply="11" id="3260393"] Quoting Fistalis, reply 6IMHO, yes. 1. Its supposedly based on difficulty. But i can tell you on normal if a monster has you or the AI to choose from it will always attack you. 2. the AI pretty much all coordinate to kill you even if they are at war with each other. 3. "Diplomacy" is based on power rating.. and the only way to build that is to spam pioneers at the start. So pretty much you eit
[quote who="Emperor_Nero" reply="5" id="3260343"] Quoting Argol228, reply 3It is the wrong way, and not so simple because then everyone would be forced into researching in one tech tree just so they can get a decent pace of units to rebuild their armies and to expand their territory. As much as you don't like it, aggressive expansion is a play style some people use. It is a strategy game, there are different ways to play. aggressive expansion however has one glari
IMHO, yes. 1. Its supposedly based on difficulty. But i can tell you on normal if a monster has you or the AI to choose from it will always attack you. 2. the AI pretty much all coordinate to kill you even if they are at war with each other. 3. "Diplomacy" is based on power rating.. and the only way to build that is to spam pioneers at the start. So pretty much you either ICS for the first 30 turns or you lose. Low power rating means someone will declare on
[quote who="AlLanMandragoran" reply="35" id="3260261"]@Fistalis - what exactly are we disagreeing on?[/quote] Nothing, confused Ts comments with willies [e digicons]O:)[/e] Another annoyance.. I'm getting +5 because im "dominating a faction".. yet a peace treaty is -5000 in value.. lol Apparently dominating them doesn't make them more likely to make peace if their power rating is higher. I think too much depends on power rating. Power ra
[quote who="AlLanMandragoran" reply="32" id="3260249"]Here's my two cents. A few builds ago the AI was pacifistic. You could surgically declare on the AI one at a time without the others getting pissed off and just conquer at your own pace. Brad tweaked it so that when you do try to surgically remove an AI by declaring war, the others are like hell no, and mob the player. Now, I think the tweak swung the pendulum a little too far. They act a little crazy right now. I think Tuidjy's co
[quote who="willie sanderson" reply="27" id="3260094"] Quoting Fistalis, reply 3In my experience there is no peace. One AI will inevitably declare war on you, and have 80% of the other AI friended on facebook so they declare war as well. Even if they are weaker than you they will jump in and it ends up being you vs most of the AI. Doesn't really matter how friendly you think you are.. the AI is always better friends with the AI. This is one of my biggest
[quote who="Austinvn" reply="59" id="3259582"]That's actually an interesting side effect of the review scale being biased for games. An 'average' game is somewhere around 70, anything 50- is trash and shouldn't be touched, we're not even using the bottom half of the scale. This gives extreme negative reviews more weight than extreme positives: if a typical game deserves a 75, a 0 drags the average down more than a 100 pulls it up, and in our lopsided reviewing system most
[quote who="Tuidjy" reply="20" id="3259679"]You must be misunderstanding. I am talking about Ridiculous AI. It's a setting in which the enemy gets unlimited cash (OK, it's actually 150000, but it can never spend it) bonuses to production/research/etc... and worst of all, five free traits for every unit (and another four for the sovereign) You have to expand, and you have to have a fighting sovereign, and you have to research/build troops/etc... It's not