[quote who="Kamamura_CZ" reply="4" id="3361744"]Combat changes (impalling through multiple armies, etc) are pretty wierd. [/quote] I actually like the mechanic.. its the fact that some units are single soldiers IE heros and others are groups IE trained armies that makes it weird.. the mechanic itself Is solid imo. If every unit was a single soldier it would make far more sense.. but either way IMO it was the right direction to go to make different weapons have d
Fistalis
You're so vain you probably think the OP is about you. Drinking my coffee before work. [e digicons]:thumbsup:[/e]
The funny thing to me is all the media sites asking why they didn't learn from the launch of Diablo III. I say they did, D3 still made a huge profit regardless of launch issues.. so why would EA waste time and resources on a non issue for them? People keep buying these titles knowing they have always on DRM then are surprised when someone else releases the next always on DRM game, meanwhile the publishers are raking in the profits and see no real issue with launch week woes. Sure people a
[quote], lower bloom,[/quote] Good, I never understood the logic in rendering an effect produced by a flaw in photographic technology. Rendering isn't held back by focus issues so why is so much time and effort spent on artificially creating them. Not to mention the whole glare/blood/dirt on the "camera" thing some devs are doing.. I'm playing a video game.. unless I'm playing a GD camera in said game then this shit breaks immersion. If these effects
Welcome Soren. @32 bit huge maps. Is it worth the effort? ? Is it even viable to optimize memory to the point that OOMs are totally avoidable? Speaking of Soren and OOMs, I remember one of the games Soren worked on still crashes with OOMs to this day and the company always insisted it was my PC.. but of course im running 10x the specs I was back then and it still has OOMs. Plain and simple it hits the 32 bit limit, has very little to do with what system you were
[quote who="Jaga Telesin" reply="10" id="3325297"] Quoting Fistalis, reply 4 If you go to stardock and log in, click my purchases you should have a download link right there for FE. The serial you have isn't valid likely due to you trying to install a steam copy of it. From what I understand this has changed now for new FE purchases through Stardock. The download link I see next to FE, has a link to download the Steam software, not FE itself.[/quote]
[quote who="Jaga Telesin" reply="3" id="3325023"] Thanks for the vote of confidence Kongdej. I'm hoping support will be working tomorrow and can sort it out easily. Harpo - this product is activated specifically via Steam - you give Steam the Stardock serial number, it activates the product and allows you to download it. Unfortunately, it *still* has the Stardock DRM for activation, which is totally separate. That asks me for Stardock account info and a
[quote who="Cymsdale" reply="9" id="3319490"]I'm all for Steam only for one simple reason. I wanted my free copy of FE to be a Steam key, but it wasn't. Now that the expansion is steam only, it's forcing them to give me one. Paradox is another company that has switched to steam only, because they found out that while the anti-steam customers are loud, they make up a VERY small percentage of total users.[/quote] Bah I forgot to add the fake statist
[quote who="Alstein" reply="6" id="3319463"] Quoting erischild, reply 3I am sorry, but I will have to disagree with this request. My Steam account works fine and I have no paranoia about Steam or need for a physical copy I would likely lose or damage anyway. Please, Stardock and Brad, continue your migration into the twenty-first century style of game purchasing. It is my personal perception that the anti-Steam percentage of gamers is loud but ver
Hey its THAT discussion again.. [e digicons]O:)[/e] I'm getting it for free so w.e but I wouldn't purchase it with the steam requirement. (i'll decide at a later date if I'll actually redeem the steam key or not since I haven't even touched FE in months)
[quote who="sweatyboatman" reply="75" id="3285917"]Monsters in FE are not completely random[/quote] Seeing as their actions are based on dice rolls i'm not sure you know what random means. Futher more it has very little to do with my preferences. It has more to do with the fact that losing a game to random does not = fun to most people and I'm not alone in my aversion to not wanting to spend hours on a game that you can lose because some monster rolled a
[quote who="Lord Xia" reply="42" id="3285919"] Quoting Frogboy, reply 37 Quoting Lord Xia, reply 34Sucks that Brad will probably wear the albatros of stereotypical misogynist bosses in game development forever, even though it's far from the truth. I think that unlikely. I think what is more likely is that it'll be a case study of the excesses of Internet "justice" when the facts come out. I don't plan to be quiet regarding the outcom
[quote who="Frogboy" reply="38" id="3285899"]I very much disagree with part of this. While I can agree that the world is not a perfect place and that far more work needs to be done. The game industry is exceptionally full of misogyny. The game industry is peculiar in a lot of ugly ways from other industries. It seems particularly effective at attracting uniquely hateful people with a lot of excess energy to expen[/quote] I can honestly say you have Never worked in food serv
[quote who="coyote303" reply="72" id="3285890"] One thing that has made this game interesting is there are big bad--unpredictable--monsters out there you need to avoid. If you accidentally end up close to one, they might attack but they might not. Some are advocating the monster make a bee-line toward any unit, stack, or city it knows it can defeat. The "cure" would be much worse than the way it is now. There have been many times I see a monster wander close to one
[quote who="Xan" reply="27" id="3285859"] Quoting Fistalis, reply 26 Quoting Xan, reply 26 For the sake of argument are you saying that it's ok to be sexist, racist and homophobic as long as you "don't allow that to get in the way of business"? Isn't that the problem with the industry in the first place? What you're saying is there isn't enough thought police in the industry? I'm not saying that. But Brad do
[quote who="Xan" reply="26" id="3285853"] For the sake of argument are you saying that it's ok to be sexist, racist and homophobic as long as you "don't allow that to get in the way of business"? Isn't that the problem with the industry in the first place?[/quote] What you're saying is there isn't enough thought police in the industry? [e digicons]:|[/e] (to be fair 0 is kind of a low number)
Ugh, next you're gonna suggest we give them the right to vote. [e digicons]:grin:[/e] Wait.. what century is this again? Seriously though, this has less to do with gaming and more to do with society and human psychology as a whole. The sad truth is it is the actions and psychology of members of both genders who continue this trend. While calling attention to the situation in gaming may reduce symptoms in that part of society. T
https://forums.elementalgame.com/435841/page/2/#3269110 Not sure I can say much more on this subject.. but its not a new one. .
[quote who="Lord Xia" reply="14" id="3278357"]You should have to make important decisions about where to place your cities. I like having to make hard decisions like that, meaningful ones.[/quote] Which is a good idea.. but we are very limited with where we can place cities anyway. Its such an important decision they decided to remove 90% of the user choice for placement. [e digicons]*_*[/e] You can place your city ANYWH
[quote who="Wizaerd" reply="2" id="3276500"]I have never played any game with multiple save files, and I have never played any game by save/reloading if things don't go well for me. The fact that this is introduced into some games as an Ironman mode is quite humorous to me, because it's how I have played every game I have ever played. [/quote] This. I'll add that the fact that some devs have used that idea that some people constan
[quote who="Frogboy" reply="23" id="3268551"]I'm going to quit arguing this because there is no way to change the perception of this: The monsters attack the AI just as much as humans. It's a placebo effect when players think they are attacking the other way. Only at difficulty levels above challenging (on world difficulty) do monsters start to look at the players differently. But on challenging or less, it's a random roll without knowing who it's going after.  
[quote who="mqpiffle" reply="73" id="3265306"] jamming Raspberry?[/quote] There's only one man who would dare give me the raspberry: [e digicons]:cylon:[/e] LONESTAR
Generally speaking, I'll start a new game rather than load and replay.
[quote who="parrottmath" reply="14" id="3264789"] Quoting Tattyhat, reply 12 The AI should simply get on with it's own game until it is attacked and leave the player alone to get on with thiers. By the time you get around to attacking the AI, the AI will be that much more powerful. It sounds like you want more of a you vs. environment senario, which I have been toying with the idea. The end goal is to remove all the wild-lands in the game. You build up and
[quote who="Tattyhat" reply="12" id="3264777"]I don't know. It's such a shame, I really love this game but the AI stinks, and most of the time spoils things for me, and I suppose others. The AI should simply get on with it's own game until it is attacked and leave the player alone to get on with thiers.[/quote] Well I don't mind the homicidal maniacs acting like homicidal maniacs. But when say.. Lord markin or Relias decided they want to see you burn then br