Awesome. Thanks for the notice Derek, I'll be less snarky in future posts. Keep up fighting the good fight!
Kalanar1122
(I decided to cut the flame part... because it's childish. Long story short, can't assume much about me from one post.) If you saw my less impassioned posts, you'd see that I clarified my issue: I don't know what monsters will attack and what will not and that is a problem because it robs me of the ability to plan ahead. The AI knows this information inherently and can expand much faster. I on the other hand, am left having to assume slow and steady is the way to go or
It just needs to be more clear where to build settlements and where to not. I don't know which npcs are passive and which ones are aggressive.
The major thing is: If the monster has an opportunity to attack my town, they should immediately every time. Or never. That way, I won't bother expanding by them without proper precaution.
What the heck? So I get around to my third game on the recent build and I finally realize the way to keep apace with the AI is to settle lightly defended towns as quickly as possible. But now the Knights of "way overpowered for this early in the game" come and destroy one of these towns. This is balls. Please, I don't know what's going to attack my town and whats not. I see tons of monsters and I have no idea what's going to actually threaten my expansion. Some lik
A big YES! to 1, 3, 5, 6, 8, 9, 10, 11, 13, 15 and 17. Meh and Nah to the rest :-P
It would be great if there was an overlay that you could see 'fertile' settling spots with other than the light green hue. Something with more contrast would be nice, I have a hard time seeing these areas without actually having the pioneer near by.