jankerjoner

jankerjoner

Joined Member # 4262795
1 Posts 9 Replies 114 Reputation

I got the game about a week ago, its not a bad game, but nothing really stood out to me as being excellent about it. The first few hours played were actually pretty fun and certainly had that "one-more-turn" value that good 4x games have. However after about the 100th time of attacking a skeleton warrior with a goblin warrior I got kinda bored. There's just not enough depth for me and after awhile it just seems like each game devolves into a war

153 Replies 677,601 Views

Here is how I propose to fix the issue: Remove "teleportation" effect from cities. Instead, treat city tiles like roads with regards to unit movement points. Make it so that buildings no longer modify ZoC, and make it so that improvements cannot be built outside the ZoC. I think that would pretty much solve the issues some people have with building cities on the strategic map. Of course cities could still be used to block chock

128 Replies 383,427 Views

seriously some of the most fun I've had with a computer game(though part of that is because I play on a private server with just a few friends). It's like an rpg in a world built out of legos, how can it not be awesome?

36 Replies 117,980 Views

Dear gaming industry, DRMs are obnoxious and whats even more obnoxious is that publishers seem to expect everyone to have a reliable connection to the internet all the time. If this trend continues I'll just play my games from the 90's and early 2000's you know, the ones that don't look like they were developed by a team of Michael Bay's biggest fans. I was even put off a bit by Stardock's Impulse, but its basically just a download manager so I guess its not

44 Replies 145,993 Views

What the tactical combat lacks are specialized attacks, basically all the player can do is just straight, pure damage. It would be nice if weapons gave units "abilities" for example, a spear would allow the unit to always attack first, a hammer might give a "sunder" ability that would reduce an enemy's armor but do less damage. Long swords could provide a "parry" ability that provides a chance to ignore the damage of a counter-attack</

16 Replies 15,173 Views
Reply to Diablo III in PC Gaming

Anyone else pissed as hell that there isn't a Knight/paladin/Disciplined warrior type class? The Paladin's Auras were pretty interesting abilities in D2 and I'm disappointed I haven't seen any evidence of then being implemented in D3 (though I could see Blizz dumping them onto the Monk, which would be obnoxious). Plus I kinda wanted to spam my Hammers in all their 3D glory :D Also, it doesn't appear as if there will be a

183 Replies 553,464 Views

Personally, I dislike relying on the influence system to capture resources. As it stands now its just to hard to predict the rate of expansion, many times I'll be waiting for my influence to expand, and in the mean while the AI will come by and drop a city next to the resource I wanted to capture. The only real benefit here is that it give me a nice pretext for war hehe.. In another post I saw an solution involving the use of a "corruption" system, where the more cities

4 Replies 5,840 Views

Maybe an economic victory is a possibility? For example if a faction has trade agreements with every other faction and controls a certain percentage of the world's (gross) gildar income they win the game? The only issue with this is that it might be difficult to measure the total amount of gildar in the world at any given time, not to mention that if you're going for a conquest victory you're probably going to end up controlling t

30 Replies 23,270 Views

This is a bit late considering the beta for 1.1 is not far away but I'd like to share it all the same. One issue that has been bothering me in elemental is that the only way to exploit distant resources is to construct a new city right next to them. In larger maps with fewer factions (I like to give my maps alot of "breathing room" to ensure late-game mega battles.) this leaves me (and on some occasions the AI) with many level 1 cities existing just to exploit that certain cryst

4 Replies 5,840 Views

There has been alot of negative feedback about the game, most relating to the buggy state of the original release (and it was buggy) but I think its worth saying that despite all the bugs it really is a fun game (1.09 is actually really stable for me, the most recent patch of Dragon Age crashes more often.), this is seriously some of the most fun i've has with a tbs since civ II.

7 Replies 5,134 Views