Silfiris

Silfiris

Joined Member # 4261343
0 Posts 4 Replies 30 Reputation

Terrain tactical benefits Example of implementation - Eador: Creation Fast glance on the basic stats of units in this game Melee attack Melee counter attack Ranged attack Quantity of shots Range of fire Defence against magical attacks Defence against melee attacks Defence against ranged non-magical-attacks</

42 Replies 131,331 Views

Try to rename "DataZip.exe"(in the core folder of the game) into enything else till you renew your internet connection.Thus i'm not shure that this will actually do anything.

22 Replies 14,821 Views

I do agree that gameplay in tactical combat is pretty spoiled at the moment(those who have superior *fire power* and HP\armor will prety likely win the battle,and units with active\passive skills is so damn rare so you could actually found an unit_with_skills reserve park or something).Warfare gameplay that I see now is something like *Research top gear,equip army,destroy neighbor,repeat*. IMHO any weapon and spells should have it's roles(or pros\cons at lea

18 Replies 65,047 Views

[quote who="yankeefox" reply="4" id="2863866"]The lack of a tutorial make the game somewhat obtuse in the beginning Step one, build a farm and a hut. [/quote] ...AND start training troops.

62 Replies 235,616 Views