mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

Love the random map generation. I'm really liking the differentiation in terrain types and the addition of rivers. I wonder: are the volcanoes active in the game world? Anyway, the land definitely appears to be more alive and dynamic, which is a wonderful thing.

59 Replies 123,048 Views

I would even be surprised if the beta was released by the end of November, like Brad said Stardock would try to accomplish. From the little snippets we've been shown, it would seem unlikely (from a casual observer's standpoint) that the AI would be fully integrated and balanced in just over three weeks' time. That March release date is pure speculation.

21 Replies 14,392 Views

I like the new spells and mana changes. I was just thinking today how, in vanilla, the 1 mpt cost of enchantments overall felt a bit steep. I would rather see higher mpt gain and a bit of rebalance in the one-shot spell mana costs, especially the mid to late game spells. Anyway - keep up the good work as always.

247 Replies 313,387 Views

I already placed a lot of affinity code in my spell mods. If you want to check em out you know where to find em. Feel free to use what you like. Some of my spell code also takes into account relative stats of caster and target to increase / decrease the power of spells. Also, you certainly could implement the overpowered / underpowered idea, it would just have to be a passive deal. Easy enough tho. Anyway, good luck! Edit: Oh, and you can have varia

30 Replies 22,575 Views

ALL buildings ought to be upgradeable. Upgrading an existing building costs: 1) More space. a lvl 1 building takes 1 tile, a lvl 2 building requires 1 free tile in either of the 4 cardinal directions, a lvl 3 building requires 2 free adjacent tiles, etc. This would require a certain amount of city planning. 2)Each upgrade would require a slightly higher resource cost than a new lvl 1 building would. ie a library costs 5 mats and 5 gold at lvl 1, the upg

32 Replies 75,956 Views

I think a good way of rewarding and dividing xp in a battle would be pool, participation-based, adjusted for level. For instance: Faction side: Lvl 10 Champion Lvl 1 Champion Lvl 15 Champion Creature Side: Lvl 10 mob The lvl 10 mob gives 100 XP to a single lvl 10 foe when defeated*. Since the faction side has three individuals this automatically gets divided by 3. The lvl 10 champ gets 33 XP. Since the lvl 15 ch

37 Replies 104,526 Views

It's obviously up to us, the consumers, to kick-start some action on the company's part. I know it's the American Way to sit around adrool while large corporations take advantage of the "little people," but speaking up is really not all that bad or negative, and asking difficult questions should not be answered with "Go away, I don't like you." Stardock really needs to sate it's consumers, as even their long term allies are starting to falter and disappear.</

55 Replies 132,088 Views

[quote who="Annatar11" reply="217" id="2919123"]To be fair, if there's one thing that is very likely is that GS has a much, much smaller chance of going belly-up than SD. They make insane profits with the console game resales, and that's not going to change.[/quote] And with the way SD is running their business regarding the Elemental franchise, it would not be a wonder if they folded within six months.

319 Replies 969,069 Views

[quote who="Lord Cobol" reply="2" id="2918833"]I think it is 1 ap for melee attack 2 ap for move / special ability / bow attack many ap for spell casting. More than any unit normally has, so casting always ends the unit's turn.[/quote] This.

4 Replies 2,948 Views

[quote who="Frogboy" reply="3" id="2918712"]My view is this: Actions speak louder than words. Watch our deeds over our words. For me, I think Fallen Enchantress is a "sure thing" but that's because I'm privy to seeing it. War of Magic I am more hesitant about because its design is inherently very broad -- it tries to be all things to all people. So in my opinion v1.3 of War of Magic will be a good place to decide what its future is.[/quote]

10 Replies 10,792 Views

Ok. So I've been gone all day since I originally posted, and came back to find exactly what I figured: replies both for and against my OP, and finally a lock-down by Brad. And that's fair, considering I was a little blunt and borderline insulting to specific Stardock employees (mostly Brad.) But if I were working for Stardock I would feel compelled to bring up this issue in a similar, though a lot less insulting, manner. The internet allows a lo

2 Replies 2,628 Views

Elemental: War of Magic was released on August 24, 2010, nearly eight months ago . I personally purchased the game for $50 US about a month later, just prior to the 1.1 patch. In the meantime, I as a consumer have seen relatively little real progress made on this admittedly mediocre title since I've purchased the game, even though apparently Stardock has made a large investment into the game since that point, by hiring two no

10 Replies 25,978 Views

Here's my concern: I paid $50 six months ago for a mediocre game. The way development is going now, in six more months, hopefully I will get a good (or better) game which is similar (but not the same) as the game I originally purchased. So right now I own a mediocre game and a chance at getting a better game. Right now you have happy devs, but unhappy gamers and unhappy modders. (I speak in general terms here, not speaking for anyone specifically.) <

118 Replies 460,226 Views

[quote who="Lord Xia" reply="52" id="2918458"]Can we have a race of little people who ride ponies. I love that shit! Gnomes on ponies! Or giant Foxes...Gnomes on Giant Foxes would be even better than ponies! Make that a new nation for FE. The Titan, Lord Xia, rules over a nation of a small fallen race, known as Gnomes! And they ride mother fucking giant Foxes! And how about the ability to make a created faction of non-white human

118 Replies 460,226 Views

[quote who="Kantok" reply="44" id="2918404"]Besides that, if you hang around the modding forums you'll see devs discussing what features would improve modability and implementing those features.[/quote] Not to get off track, but...really??? I've seen a dev (Brad, actually) post approximately once in the last six months on the modding forums, and it had absolutely nothing to do with features or anything to help modders in any way.

118 Replies 460,226 Views

[quote who="Kantok" reply="118" id="2918399"]Is there any plan for making the terrain of tactical combat matter more? Where you choose to fight the battle on the strategic map as well as where you troops are positioned on the tactical map seem like two things with the potential to add quite a bit of good choice to combat decisions. Mounted troops get penalty in wooded/rocky tiles, etc? Aside from the "whack away at each other mindlessly until dead", this has always been my biggest

164 Replies 295,431 Views

[quote who="Heavenfall" reply="36" id="2918354"]I sincerely hope this doesn't mean you'll waste time on modding additions to make building campaigns easier, and will focus on what us modders have requested instead. Yes, it is my opinion that building a better campaign editor should be the lowest of your priorities at this point (as far as modding goes).[/quote] From what I can tell Stardock is not the least bit concerned with the modding community, despite what little Brad and

118 Replies 460,226 Views

[quote who="Heavenfall" reply="9" id="2918384"]Perhaps people were making their traits too powerful, but I have to sort of agree, not too impressed with any of them. Although the assassination thingy would open some windows for more variety in tactical combat, so I chose that.[/quote] Oh...it's supposed to be a tactical ability? I didn't catch that from the description.

23 Replies 28,456 Views

Disagree with all of the nay-sayers. The five that were chosen seem like perfectly reasonable abilities. I was intrigued by the hidden assassin choice, but I couldn't decipher exactly how the effect would work (assassins jumping around like ninjas it seemed to me,) so I was forced to choose another option. Bummer.

153 Replies 256,288 Views

Kadrium, Can you give an example of the type of system you actually like playing? To me it sounds like you either enjoy systems that are really simple, as in so simple as to not really exist at all, or systems that are hyper-convoluted and cannot actually be conceived without alien technology. Thanks.

164 Replies 295,431 Views

[quote who="kenata" reply="69" id="2916782"] Quoting Kadrium, reply 66I'm kinda disappointed we'll be going with a rock/paper/scissors system with cutting/piercing/crushing. Honestly so am I, though some rock/paper/scissors is not necessarily a bad thing. In the most general case, rock/paper/scissors balancing can help formulate well defined distinctions between weapons and armor. However, the stronger these advantages are the more formulaic combat becomes,

164 Replies 295,431 Views