mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

I, personally, am really enjoying the game pace in beta 4. It finally feels sufficiently epic. Could it use a few tweaks early in the game? Sure. But here's the deal - if you want high production early in the game, you must settle a 4 material location, preferably next to a forest or river for the added prod/mats. The difference in production per material between a 2 mat, 3 mat, and 4 mat initial settlement can cause the appearance of slowing the game dow

14 Replies 5,612 Views

Natural Leader is supposed to allow free recruitment of champions, but that's not quite how it's working. In fact at the beginning of the game i'm losing 300 gildar (going into the red) when recruiting champions.

2 Replies 1,073 Views

IMO tactical combat terrain modifiers are pretty low on the wish list as of now. As the game currently stands there are plenty of core game mechanics that need to be polished before something that specific even needs to be addressed.

122 Replies 265,591 Views

I would say if you're really into fantasy TBS then get in on the FE beta, it could be a fun process for you. But make no mistake about it - FE is not anywhere near complete game at the moment (Beta 3.)

21 Replies 33,639 Views

I strongly disagree with the OP. If the pacing were 'sped up' that would leave little time for exploring and conquering the shattered remains of civilization. The early phase is currently my favorite part of the game. By the time you reach mid-game, the content and AI start to become a little lack-luster.

28 Replies 20,342 Views

[quote who="Das123" reply="67" id="3151866"]Some spells can start well but become overpowered as you collect shards (eg Heal in my game). Suggest having a mechanic for all spells that use shards in tactical battles to reduce the allowable shard count by one on each use until you have just the vanilla (no-shard) power. Reset each tactical battle. That way the initial usage is more powerful but then it scales down with each usage for that battle.[/quote] Well...if the devs would just ma

74 Replies 70,648 Views

[quote who="Istari" reply="1" id="3148854"]I think you'll want to wait until beta 4. That's when the final major piece goes in, the city/outpost upgrading system.[/quote] I will miss zooming in to my sprawling cityscapes. [e digicons]:'([/e]

4 Replies 27,239 Views

[quote who="Malsqueek" reply="17" id="3149697"]So, do you want the AI to be competitive (try to win) or to be challenging?[/quote] The World (monster) AI should be challenging. The Faction AI should try to win via one of the many victory conditions.

20 Replies 7,119 Views