just a heads up about the rivermod, make sure your using a faction that can actually build the forge, I don't think it takes a special trait but children of storm races aren't able to build all of em.
Charch
this kinda seems like an oversight but gallowmans mana making ability has no cool down or cost so is spamable. you have been pretty good about rooting most of those kinda things out and fixing up the talent trees you have incorporated as well.
hmm not just you, the op is gone from the top of the forums for me too.
Merry Christmas / happy holdiays primal, and everyone else. Somehow I missed there was faith earth out so I am gonna give it a whirl and see
nice, that has always been a bit of a pain. always figured it was odd that forests keep it, but rivers don't.
also, if your not in a typical location, properties in steam and browse under local file tab can take you there. copy the .exe and paste a shortcut on the desktop works too. I do not recall seeing any fe:LH downloads lately so I think it is somehow a steam side issue. Also the fact that using the .exe still works seems to support that
the tile mod worked for me. did you read the read me and copy the 4 or so files over to eng/data in the main fe:LH folder, not your mod one? also anyone have the core screen files for fallen enchantress? not legendary heros, was messing around and hoped just copying primals main screens over (the ones that makes 10 hotkeys show, not 5) and broke it. wasn't smart enough to make a back up before i did so. *note i may have been a little dr
not sure if this is as intended or not, but 2 hand paladin swords aren't getting stat boost or unlocking paladin blade abilities, at least scythe of the void specifically. at least the top talents anyways. i would have mentioned it sooner, but typically i go with sharp long sword (or heartseeker) and a phoenix shield so didn't notice.
think it the flint issue was before 2.0j, not sure that i have came across the combination of them and a ranger yet since trying 2.j. i think with the short swords what i mostly noticed was there is so many early weapons without is paladin blade without really following the logic that short swords aren't and derivatives of them likely wouldn't be either. guess i should prioritize sword quest earlier then, and after work on city spells. never really thought about the dual class
haven't touched republic in awhile, so can't comment about it. the beta primal linked seems pretty good tho. so far can't think of any major issues. deleted cos and bmb folders and it seems to be going well. it is too bad they never gave the dead racial abilities when they added stamina, but that is more a miss on stardock for not supporting their own dlc. [e digicons]k6[/e] to primal for all his hard work like the new earth resist +initiative cloaks<
lately i haven't been using much other than your mod (just Champion Bonanza) getting to see a ton of cool items like the catapult bracer. also once again toying with a very tweaked version of heroic pursuits (mostly just stripped to the main tree skills) and yes, the banshee or at least spirit sovereigns are pretty powerful. if i am not playing as a faith air or fire variant, then i do like grave touched for Morgans call and faith death for easy shard transformat
Personally i just rarely even craft. might be somewhat the not interested, but early game when i might i use it i am also saving mana and resources for city spells and enchantments or shard transformations and by mid- late game i usually have found pretty good equipment. i might have to take a better look at it. i guess i usually play a similar style of 3-4 strong heros and sometimes an army to back em up so i don't switch my tactics around a ton or change up some other things. of
I see you found the blood move ability bug again, was without net for awhile so i couldn't post about it (again). seems to be some issues with the 100 mana cost shard transformation spells, not sure if it is checking for sovereign at the end of cast, or a non existant faith ability or something else. sorry this one is vague but i have had problems with it over multiple games with various shard types i know the 50 mana version from faith fire and air both work well, especia
I think Primal redefines dedicated fan. Gotta try out the new changes. As a long time fan and player of fallen enchantress your hard work and dedication is much appreciated.
ok made a drop box account, link is https://www.dropbox.com/sh/0tmlu3vy0u59gs1/AACGbJScQi72r4qxk0pQoyvUa?dl=0 all i did was start a new game with kulan for some, and general cardous
it seems i had missed copying the no folder over, that was causing multiple instances of core abilities and racial bonuses. including weakness. saw some darklings and darkling warriors with proper stats after i did a full install and made sure i followed all the steps. it was mainly those i saw the issue with. will do some more playing/ testing to see if that fixed things. I think the issue i was having with champions was from another mod that had a few that it added. near as i can te
darklings seem to have 0 attack. life spell ranks conflict with the movement talent spaces, shifting everything out of whack on the talent tree might only be me but i seem to be getting a lot of map champions spawning on the camps, rather than around haven't done much heavy playing, just been trying to tweak some stuff and starting lots of new games to test what i did