Would it be possible to restore a destroyed shard using a Favor. Or maybe it cost two favors and the shard is restored and the doomsday counter is also reduced to reflect the reduced power of the SK. I was thinking that the Priest could have a avatar-hero (reflecting the god/ books chosen) or a paladin-hero. - The avatar hero's skills could be reflected by the books chosen during soverign creation. If for example there was an overweight of chaos books, the skills of
thimon2k
I could see different ways to lower thralls / influence from Sauron: - the wizard would some sort of spell to brainwash the people into worshipping/adoring or at least protect them from the influence of Sauron aka SK. This spell could be upgraded to a grand spell of brainwashing reducing thrall globally in all controlled cities and even sway minor factions away from SK towards you. - the tyrant would have some building like a torture chamber / secret police (expensive un
I would like to know if there is any plans on implementing spells, buildings or skills that lowers the influence of the Sorcerer King on your own population e.g. lowers the thralls (unrest). I find it odd that building an additional city lowers my logistics. I have found that you only need one city, because if you build another city the thralls in that city will reduce your logistics to zero (or negative giving you zero gain). BTW is there anyway to raze a
Thrall is an English word, which I believe to be fairly common. However I am not a native English speaker, but I have read many English (fantasy) books, and the word thrall is not uncommon. thrall is synonymous to slave like subjugation. http://dictionary.reference.com/browse/thrall
When I choose "beta 2 development snapshot" i am asked for a code to unlock this beta. Does the beta2-opt-in require a code?
Crafting: Is there an advantage of building multiple libraries e.g. one in each city?
I believe it was said somewhere (by Brad or others) that due to the removal of the unit editor, SK would have lower specs requirements, as the engine would have to render multiple different graphic unit c onfigurations. Therefore I do not believe that it is likely a unit editor will make it as a feature into SK.
1) There does not seem to be unit customization as Legendary Hero. The heroes can be equipped with crafted items and new skills can be obtained. 2) I guess the art style are staying.
Will it be possible to have a short-cut bar and keys to often used strategic spells e.g. raise land, pillar of fire etc. ?
[quote who="mqpiffle" reply="2" id="3500648"] Need more crafting recipes. A LOT MORE. We need craftable weapons other than swords and staves. [/quote] Crafting: Could you have basis recipes, where a basis sword takes 2 slots, 1 iron and 1 XX. If you then level up your crafting skills either by building crafting buildings or level the sovereign, you can add another slot, s
In tactical battles for cities e.g. sieges, I think that watchtowers should provide a stationary building shooting arrows or the like with a low initiative. With battlements it could add some archers stationed away from the battlefield. Both the watch tower and the archers on the battlefielld should only be reached by ranged weapons, flying units (Varda), incorporal units (Banshee, unless the defenders has some kind of spiritual wall) or when all defenders
Hi After playing SK for some hours, and being aware this is a beta subject to change I have some comments regarding the spell research system. Would it be possible to have a more intuitive access to the 'learn spell' ex. from the mana-circle (where you set the ratio of lore, mana, spell). Maybe even be able to change the researched spell at the cost of losing all your research into this spell. I also managed to research all the available spells, meaning that lore
Hi After playing Sorcerer King for a couple of hours, it is bugging me that the units all appears as single units in the list to the right. Would it be possible to collapse the units into armies and remove units in cities from the list or maybe hide them in some way. This way it provides a better overview of your active units, while passive units are hidden e.g. not cluttering the UI. Please feel free to use this post as basis for comments
I believe that Altarian as the survivor is one scenario Brad has chosen. However it could be a feature to customize the Altarian race in GC3 to the one you think should have survived the wars. After all we are default playing as Altar, and it should be noticed that GC3 takes place many years after Sorcerer King, so Altar has all possibilities of winning the war against the Sorcerer King and unite the races/nations/people under a single banner into a more homogeneous race with ma
With 800 years it should be expected that innovation has taken place e.g. it might mean that a method has been developed that can minize your 'Forge of the Overlord' into something portable. With a war between the Sorcerer King and the rest of nations (Gilden, Altar, Pariden etc.) innovation has probably been increased. One of these innovations might be a pocket size Forge of the Overlord. W ar does have it "benefits" of (rapid) innovati
Will it be possible to base available decisions/events/quests upon multiple intagibles ? For example fame, famous, and cruelty, could lead to feared king, who beheads his own people in order to save the world for the greater good, or a brave and (hidden) malicious good king could lead to a revolt, when his people find out that their king has lived a double life - experimenting upon his own people. Of course you can also let you inspire by Civilization, w
Actually, I believe the race is Altar[ian] from the GalCiv3-webpage (https://www.galciv3.com/databanks/civilizations/altarian-republic) Altarian Resistance Altarians are a noble and ethical species. Outsiders consider them haughty because of the Altarian belief that their world played an important role in the Precursor wars . It doesn’t help that Altarians also flaunt their unique, native ability to manipulate cosmic energy</stron
Would it be possible to make an intagible variable, Goodwill, and make spell using 'Goodwill'. For example an evil player could use 'Goodwill' to gain mana/power/life/units etc. in exchange for sacrificing population. Normally the population would rise up against the player, but because of the Goodwill, the population would think it is ok to use some humans/people in the greater good of establishing the Empire of Frogs. BTW It sounds nice with the intagi
As others have mentioned an slider/option during world creation to set the speed for the Doom counter could be a feature. This way you could tailor your game style to your own liking. Aggressive players can up the slider to have a faster game, while turtles can reduce the slider to lengthen the game.
Maybe you can add a kind of Fame-system, where you can earn Fame-points, which can be spent on heroes at an Adventures Guild. Of course the Adventures Guild must be researched by the Sovereign and built in one of the cities. The research for the Adentures Guild reflects that the sovereign should learn to attract heroes. Fame can of course also be earned through quests. System components: Fame-points and an adventures guild. Another way could be th
Should Galactic Civilization be added to the timeline? 0: Catalysm 100: Elemental: War of Magic Settling/populating the land after the catalysm, 100+: Fallen Enchantress Someone wants to take over the world e.g. Ceresa ???: Fallen Enchantress: Legendary Heroes Not sure, how this fits into the historic timeline. Sometime after: Sorcerer King A badass player
Brad, you are aware that there are desktop.ini, .dropbox and .dropbox.attr files, too ?? Not sure they should be there.
Will it be possible to position archers on walls and siege engines in front of the battlefield. Here I think on the last picture of 23/9/2014. At least maybe stationary archers/siege engines.
I love the faq so hiarius. Good work Brad, now you me hooked too. So if I were to rename myself, would that mean I can get my name on the box... [e digicons]:grin:[/e]
Can it be confirmed that the game described in the OP is the same game as E2015 discussed here: https://forums.elementalgame.com/454456/page/1/