... The spear is by far one of the most deadly weapons used on the battlefield. It offered range, power, and ease of use. There is a reason every culture in the world used spears.
3DGrunge
Ugg my worlds are usually filled with level 3-5 goodie huts as well and since I neglect the adventuring tech It is extremely annoying to see them. I find them to be rather annoying as clicking on something and getting free stuff just isnt my cup of tea... now if the quests were actual quests and stopped the flow of the game while your hero was adventuring through some maze or dungeon to do something then I wouldn't mind. But the fetch quests annoy me.
Donkey Kong in HD. The most realist jumper man model ever with perfect bump mapping and lighting effects. Physx driven barrel animation, and normal mapped environments. Oh the Humanity! I would like to see companies stop remaking games, and clones. We need new ideas and innovation please. That goes for the movie and music industry as well.
I have been extremely busy as well over the past couple days, and had to neglect some promises to complete. Anywho. I will getaround helping with your max problem asap. What version are you using if I may ask?
Did you name the point correctly?
It seems to be a point, in the helpers toolbar. And I would try naming it exactly the same as an existing atachment or try something new but remember exactly what you called it. Export it with the skeleton file, should work.
Ok no problem. Go through the steps as you would normally assign a texture. however in the Map settings of the bitmap portion of the texture you will see a section called Coordinates. Find Angle, and change the U to 180. Now unwrap your model onto the flipped image and export normally. This should work. Go to the material editor click on a texture look for the diffuse section select the little box next to it. Se
Indeed for now any tools for helping us are in maya. We will see how it goes, and I will keep you filled in on any progress I make with the tools. As it seems when animating up is up in maya and you simply keep origin as the ground, or attachment point if you are making a static item. I will look into animations myself shortly. I am impressed at the progress you have made without the tools.
You do know it is fairly easy to use the in game textures simply by linking to them in the model editing program you are using. Max and maya by making the m the difuse color of the material? (I have been doing this since my first weapon release) And yes .png format only as you need an alpha channel. As it stand right now, there is strange flipping issues and that needs to be figured out to as why( Flipping the UVW or texture vertically ). <
Give it some time, wc3 did not start out as moddable as it is now. Which it still is one of the best games to mod, we have built FPS, strategy, rpgs and whatnot with that ability. If its true that Sc2 is not as great as wc3 in that aspect, then I will not be getting the game.
[quote who="nrfbtoystore" reply="10" id="2799347"]Fearzone: Few things in life can not be turned into a Muppet Show analogy I've found... Granted I do marketing for software companies and run my own toystore so my life can be unique, HAHA! I agree on console turn based lacking in titles, very untapped market...but look how well tactical battle games do, at least on Playstation systems... Frogboy: I'm very anti-console myself and still working on all the damn
Im all for a global mana pool between the hero you imbued the champion... but children born and people with starting mana should have their own pools that can only be effected by champions they give magic power too. So i would like to see a hybrid linked mana pool. I would also like to see combat move determined by speed, and speed effected by item weight. Making heavy armored units much slower than a no armor wearing dagger using crazy guy.
Weapon pack 3 is now available for download. Working on a combined pack atm then off to finish the outlaw pack, a few models for people. And then I am taking a quick break to write a program to make installing the packs easier, and a program to make editing my weapons/armor/items easier. Have a great day, and remember downloads are available at http://www.3dgrunge.com/media/elemental/?Emod=3d#3
MagicDisc works wonders for all my virtual drive needs. Also it's free. Or at least it was, not sure if it still is.
[quote who="BoogieBac" reply="46" id="2797504"] I am trying to use ingame textures as much as possible. This just made our day Awesome stuff, 3dG, keep up the great work![/quote] I'm glad I was able to do so. And thanks a ton! [quote who="Luckmann" reply="47" id="2797564"]Man, this is INSANELY awesome stuff, right here. Wow. I am amazed. From the looks of it, it can be put in the game and be impossible to
From past experience it is usually a reference point ,node, or bone with a certain name, such as "hand_left_lcf" that follow along with that "hand bone", that allows the attachment of the item via code later.
actually if you change the model path of the attachment to say a unit model it will be animated sitting on his hand. So I think there is some other information that we will need before we can animate a spinning saw blade of doom weapon. I was trying to get this to work with a custom model to no avail, just doesn't show up.
[quote who="MOIISKA" reply="34" id="2795436"]3DG, again thanks for the Machete, but did you see the Aztec sword I had asked for?[/quote] Working on an aztec set, going to throw in some knives as well. Any changes you want to the aztec sword? I am trying to use ingame textures as much as possible. If you want a custom texture I can do that though.
[quote who="Frogboy" reply="37" id="2796048"]Oh I gotta show the guys this. Pretty cool stuff.[/quote] Thanks, I hope y'all are enjoying the communities work! [quote who="davidjc_af" reply="38" id="2796110"]Hey 3D Grundge I tweaked the XML and put it in this post https://forums.elementalgame.com/397901 if this is not kosher let me know and I will change it. I just changed an XML and uploaded it for download. And
Yes the aztec sword is in the works as well, as a mage staff, and a crossbow or two. I have a question for y'all is the website I am using to distribute the files easy to use, or should I modify the distribution.
[quote who="Zalderon" reply="32" id="2795110"]This is prolly a noob question... But why can I not use the weapons with the "Kingdom" side of the game? They only show up on the Empire side... [/quote] Might have to do with some of the settings in the xml, I have been informed I might have done some naming wrong. Check that out, and in my next release I will have the correct xml naming to give the items to the kingdom at the same level as empire.  
[quote who="cr0nic69" reply="30" id="2794458"]Hi all. I have a newbie question . . . Which software do you use to actually create the weapon? Do you have to upload a template to something like Photoshop and edit it there? I have not done any modding before but would like to try and make a weapon or two! Thanks.[/quote] The models themselves are made in 3ds Max. It is not a cheap program. I believe some people
[quote who="ElanaAhova" reply="28" id="2793732"]Hi Grunge> I love so much of what you have done with custom weapons, armors, etc. I havn't downloard any yet. Question: are these visuals only, or do they have custiommzed stat (attk, def, etc)? BTW, some of your items give EWoM a real post-apocoloypse feel. Eli - look out!!!! (smile) Thanks...[/quote] They do have customized stats. &n
Yea I have toyed with the idea, of crossbows. Maybe I'll release a few shortly.
Pack two has arrived, however it is lacking the armor sets, as I rand into some small hitches. However I will be releasing those ASAP. Here is a preview. Weapon Pack 002 for Elemental: War of Magic, comes with a nice selection of bows. Also included in the pack is a new hand weapon the claw, and the one handed machete. I have also included a bonus item in Weapon Pack 002, the Skull Mask. Each item has its own corresponding custom mad