Ignys Bow still doesn't upgrade correctly in 0.87.
BrianLightfoot
Okay, I've seen the issue where you auto-resolve a battle, and the unit being killed runs off. It usually doesn't matter because they die anyway. Well, this time I auto-resolved a battle with a champion on a warg, and he ran off and destroyed my stables, and then died. If I would have run the battle normally, my stable would not have been destroyed. Bottom line. Units that die in an auto-resolved battle should not be able to destroy resources.
I'm finding that monsters give much more experience than the races do. I had not noticed before, but in my last game I had to defend like crazy against almost all the other races. I would have epic battle after epic battle and get maybe 10 xp. I could then fight an ogre or something similar, beat it or them easily, and get 35-50 xp. Against races I just didn't think I was getting the reward (xp) for the risk. Maybe xp is only based on level if so, maybe i
According to your debug.err file, your video driver is dated 4/5/ 12 . The latest driver on AMD's site not counting the beta is 1/21/13. Here's a link. http://support.amd.com/us/gpudownload/windows/legacy/Pages/legacy-radeonaiw-vista64.aspx Like I said before this may not be the issue, but the devs would want you to try the latest drivers.
There's probably other stuff going on as well, but you could try updating your video drivers. They are just a little over a year old.
I use it for elemental resistances and tutelage as well. I would have cast tutelage on more units, but the repetitious nature of it kept me from doing it not the mana cost.
You can also go to https://esupport.stardock.com/ and submit a ticket there. That's what I've been doing with crashes especially repeatable crashes. You can also upload the save file as well as the zip file located in the C:\ProgramData\Stardock\Elemental - Legendary Heroes directory. The debug.err gets rewritten every time you start a game, but the zip files don't, so you should check to see if you have one.
With regards to the three precisions it's precision I, II, and III. Although I guess you could argue that it should just show the last one precision III. Perhaps it's just easier to code showing all three instead of the last one.
I figured it out when it happened to me. It's the X button. In city view it razes a city, but when you have troops selected, it puts them in explore mode. I agree there should be an indication that explore is on.
You want fire resist in this case not spell resistance. I have seen 100 fire resist work just fine.
I think I saw this too. I thought my eyes were just playing tricks on me.
Looks like its happening with multiple cities. I need to look at my own because I haven't noticed. I've been noticing it with enemy cities. At first it was annoying, but now with assassin demons the tactical battle gets stuck at the beginning of combat. Auto play doesn't work. The only way to get out is auto-resolve, and that doesn't end well for me with only nine units against 32. [e digicons]:|[/e]
Saw this with once with Verga in my 0.51 game. He had 32 defenders and over half were guardian statues. Here's a link to my saved game if needed. https://www.dropbox.com/s/4rgig7nhfdw9lfl/Timbrat.EleSav To reproduce take Lord Relias and attack Verga's city of Timbrat (sp?). The city square will be full of guardian statues, and other defenders will be lined up off both sides of the
I have a 660 Ti, and I haven't seen this.
I had the same error, and as with the previous poster the installation appeared to continue and work. The installation continued even though I selected the "close program" option. While downloading I did uninstall FE and deleted every directory I could find called "FallenEnchantress".
I totally agree with this.
In tactical battles the graphic for the catapult moves, but the actual location is not where it appears. Some times my defenders even come out to meet the catapult at the incorrect location. To reproduce load saved game linked, use the garrison in Ahilga to attack the "Catapult's Army" to the east. Let the battle start, and you should see the catapult misbehave. This has also been reported here https://forums
I've seen the same issues with the catapult. I have to auto play the battle to resolve. I hadn't thought of mousing over empty squares to find the catapult. I knew I couldn't target the catapult, but I never thought the animation and the actual location would be different. At least that gives me something to try until they fix it.
[quote who="StillSingle" reply="4" id="3152213"]I thought all tactical summons are expelled at the end of combat. It happens to fire and earth and ice elementals. If this isn't how it is supposed to happen, then all summon spells are bugged in the way you describe the warg spell.[/quote] I think his point is that the mana cost is the same. Tactical summons should be expelled at the end of combat, but maybe permanent summons should cost more mana.
Anyone seeing archers carrying just a bow with 50+ defense and 200+ hit points? I'm seeing this in Kraxis archers in groups of three. I checked their level, and it's only level 5 or so. Also, Gilden is sending enchantresses at me with 50+ defense and 200+ hit points as well. The enchantresses have various magical trinkets, but nothing that should give them all that defense and hit points. Perhaps, some bonus is being applied per level instead of just
There is a graphic for a city being cursed, but the city needs to be on the screen while it's happening. I was just lucky or unlucky enough to be looking at the city when it happened. I agree there should be a notification.
I don't really mind it looking silly, but in the 0.86 I could not attack a unit running in place.
Hadn't noticed. I play with the grid off. Problem solved. [e digicons]:grin:[/e]
Haven't really looked into that much. I have brought up task man at the very end to see memory usage and it maxes out about 1.5 GB.
I play on large maps with everything on normal difficulty. I don't get crashes until late game, but none that I can't reload around. Pretty sluggish for me late game as well. Core2Duo 3.0 GHz, 4GB Ram, Win 7 64 bit, GeForce 250 GTS