mctaff

mctaff

Joined Member # 4235543
2 Posts 11 Replies 306 Reputation

The last one of these I posted was HUGE to begin with, so I'll start off with first impressions and a couple of minor notes. I will build on this list as time goes on (I have very little free time as previously posted, so I don't get much extended game time as I'd like to really explore the GUI and the game world). I will add to this list, and post replies to denote that the list has been changed as I did in the previous list ( http

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[quote who="Derek Paxton" reply="20" id="3319545"]First off this is a great post, thank you so much for putting it together.[/quote] You are welcome! [quote who="Derek Paxton" reply="20" id="3319545"]I wasn't able to repro your issue with the ctrl key, maybe there is something running on your that is doing something when ctrl is selected?[/quote] I thought that too. To date, I haven't found anything else that does it, and I run other full-screen games. Seems to

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Here is a link to a save game file: https://www.dropbox.com/s/v5w8e6ua4dq6kju/Test%20Batch.EleSav 1) New bug discovered tonight: Can't go bash up a city. Find the active army - there is only one monster stack running around the map eating up landscape, you can't miss it. Nearby is a

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You're welcome! Glad I could help. Ya know what? It's acknowledgements like this ^^^ .... ...on forums from software developers that makes me extremely happy. It's proof that they care and want to make the game better from feedback. I'll keep adding anything I think of. Will do the dropbox thing when I get my PC up and running again (leaky roof + powered on PC doing updates = disaster with a capital "F"

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Edited to amend Gameplay 12, and to also say I got the mods working. they are amazing, and much needed addition to the game. Highly recommend Stardock incorporate them into future builds with mod authors permission. Also added two new AI points.

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[quote who="zlefin" reply="26" id="3315035"] Also, we still need a system to equip your champs with the more normal items; it's nonsnse to have to pay a FORTUNE to buy an item for a champ when they're sitting in a stack of 20 regular units that all carry that item.[/quote] ^^ This

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Edited to add: UI# 15: Snapshot window for loading games Bug# 5: Terrain clicking issues Also would like to +1 the following suggestions in this thread: Manually setting AI if the player wishes Ally line of sight -> This could be implemented as sharing a world map on one level, and fog of war for a higher level of a tiered approach was warranted.

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[quote who="AlienFromBeyond" reply="3" id="3314709"]When I imagine crafting, I just think to Artifact Creation in Master of Magic. Pick a type of item (weapon, chest, helm, accessory, etc.), then a list of magical traits to put on the item based on what magics you have available. Proceed to use a crapton of mana and a bit of casting time creating the item and bam, now you've got a Magic Bow with Maul that shoots Fireballs.[/quote] Crafting in MoM was the absolute bomb. The

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Thanks for your support, guys. - To refine the Spellbook thing - yes, I also meant to refer to scrolling through it as a smooth scroll. Good pickup Kondej! - UI #9 Didn't know you could double click on enemy units - never thought to try! I will give it a go - UI #12 What I meant was in the Train menu, the population is hidden (shows a truncated number). The window size isn't right or something. The Large UI mod seems to have helped I think, so I will repo

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Ok, so I don't get much time to play so I have only just managed to rack out one and a half games in the last week that I have had some holidays, but I kept a list of things I thought needed attention. I had a quick skim of the forum and see a few bug reports, some which I have on my list and I have elected to take some of them out that have already been eloquently specified there, but my time is short and if I spend all my life reading forums I won't get time to actually type out the

21 Replies 70,724 Views